| Abyss Shard A fractured purple crystal blade whose shards swirl like wraiths. Each strike whispers with the echo of vanished steps, and the dagger bends time to let you strike again in its shadow. | Dagger | 2 | Atk: +20 +2 per refine Matk: +10 +1 per refine Double Attack: +50% Shadow Step Damage +15% Shadow Step Cooldown: -1s | ||
| Adventurer's Kit A rugged pack containing everything a true wanderer needs, plus a canteen. | Sting 15% · Lv 20 · Wind Bee 3% · Lv 6 · Wind Bird 3% · Lv 15 · Neutral Burrow 3% · Lv 16 · Earth Butterfly Hue 3% · Lv 21 · Holy Flower Pot Monster 3% · Lv 25 · Earth Seed 3% · Lv 10 · Earth Sprout 3% · Lv 20 · Earth Wisp Blue 3% · Lv 11 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine All Stats: +1 | |
| Amber Bow A simple hair bow tied from silky orange ribbon. Youthful and warm, it's a favorite among festival-goers and hopeful romantics. | Sting 15% · Lv 20 · Wind Bumble 3% · Lv 17 · Wind Cat Meow 3% · Lv 7 · Wind Fledgling 3% · Lv 12 · Neutral Wisp Purple 3% · Lv 22 · Wind | Accessory | 1 | Def: +1 +1 per refine All Stats: +1 | |
| Amber Loop A warm-toned loop earring carved from resin and polished to a soft glow. | Accessory | 1 | Def: +1 +1 per refine Grants Lv.3 Heal | ||
| Arcane Boots Enchanted boots that anchor the caster's focus, allowing movement and casting without interruption. | Mega Ice Golem 5% · Lv 140 · Water Vanilla Ice 1% · Lv 133 · Water | Shoes | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Move Spd: +10% Cast cannot be interrupted Grants Lv.3 Free Cast | |
| Arcane Chest A robe reinforced with arcane channels that continuously draw ambient mana, sustaining prolonged spellcasting. | Chest | 1 | Def: +5 +1 per refine Mdef: +20 +1 per refine Hp: Mp: +20% Mp Regen +100% | ||
| Arcane Gloves Arcane-threaded gloves that respond instinctively to intent, aiding both restorative and enhancing magic. | Mega Ice Golem 5% · Lv 140 · Water Festive Baby 1% · Lv 132 · Holy Shadow Ice 1% · Lv 134 · Shadow Twinkle 1% · Lv 135 · Holy | Accessory | 1 | Def: +1 +1 per refine Grants Lv.5 Heal Grants Lv.5 Haste | |
| Arcane Legs Runes etched along the fabric amplify both spellcraft and physical technique, rewarding practiced control. | Legwear | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Hp Regen: Mp Regen +20% Matk: +3% Atk: +3% | ||
| Archer's Beads A band of smooth wood adorned with colored beads. Said to steady the hand and sharpen the eye when loosing an arrow. | Bat Lord 10% · Lv 55 · Poison Snake Naga 10% · Lv 50 · Poison Lurker 2% · Lv 43 · Shadow Spider King 2% · Lv 49 · Poison Spider Toxin 2% · Lv 44 · Poison | Accessory | 1 | Def: +1 +1 per refine Damage Ranged: +5% | |
| Arrowcatch Wall A thick iron wall shield with arrows embedded in its surface, a badge of survival in battle. | Zombie Goblin Lord 15% · Lv 60 · Undead Zombie Goblin Giant 3% · Lv 55 · Undead | Shield | 1 | Def: +20 +1 per refine Block: +30% Damage From Magic: -10% Damage from Ranged: -10% | |
| Ashwalker Chest A sleek leather vest perfect for slipping through shadows and swiping treasures. | Bat Lord 30% · Lv 55 · Poison Snake Naga 30% · Lv 50 · Poison Bat 6% · Lv 41 · Poison Horror 6% · Lv 50 · Shadow Snakelet 6% · Lv 43 · Poison Vampire Bat 6% · Lv 46 · Poison | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Flee: +10 Hp: +10% Mp: +10% Atk Spd: +10% Siphon Hp: +10 | |
| Ashwalker Legs Light and flexible pants that let you dart, dash, and disappear in a blink. | Bat Lord 30% · Lv 55 · Poison Snake Naga 30% · Lv 50 · Poison Snake 6% · Lv 47 · Poison Spider 6% · Lv 42 · Poison Spider Toxin 6% · Lv 44 · Poison | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Hp Regen: +10% Mp Regen +10% Flee: +20 Crit: +5 | |
| Ashwalker Shoes Whisper-quiet shoes that make each step feel like a breeze. | Bat Lord 30% · Lv 55 · Poison Snake Naga 30% · Lv 50 · Poison Creeper 6% · Lv 45 · Shadow Lurker 6% · Lv 43 · Shadow Spider King 6% · Lv 49 · Poison | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Move Spd: +10% Atk Spd: +10% | |
| Axe A primitive hatchet fashioned from raw iron chunks. | Treant Forest Evergreen 9% · Lv 9 · Earth Treant Minion Autumn 9% · Lv 6 · Fire Treant Tree Autumn 9% · Lv 7 · Fire | Axe | 4 | Atk: +20 +2 per refine Crit Damage: +10% | |
| Axe of Oblivion An axe veined with frozen light. Each swing scatters shards that bite deeper than steel, leaving silence in their wake. | Cosmic Entity 30% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire | Axe | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Crit Damage: +10% Atk: +1% per refine Damage Melee: +1% per refine Crit Damage: +1% per refine Health on hit: +5 | |
| Azure Antlers Twisted antlers formed from crystallized mana. Said to resonate with nearby spellcraft. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp Regen +25% Mp: +20 Mp Regen: +2 | |
| Azure Crown Infused with crystalline magic, this crown enhances magical prowess and clarity of thought. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Int: +1 per refine Vit: +1 per refine Mdef: +1% per refine | |
| Azure Cutlass A sapphire-hilted blade with a shimmering edge. | Hermit King 30% · Lv 40 · Water Spike 1% · Lv 34 · Water | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Water Enemies: +10% +1% per refine Resist vs Water: +10% +1% per refine | |
| Azure Flow A volatile focus blade that bends mana flow far beyond safe limits. Greatly enhances spellcasting and arcane discharge at the cost of catastrophic mana stability. | Turtle Champion 5% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water | Sword | 2 | Atk: +10 +1 per refine Matk: +30 +3 per refine Mp: -75% Mp Cost: +50% Int: +1 per refine Matk: +3% per refine Cast Spd: +3% per refine Chance to autocast Hydro Vortex when attacking: +5% | |
| Azure Prism A magical shard that glows brighter with focus. Reflects the wearer's resolve. | Ice Mage 5% · Lv 75 · Water Cyclops 1% · Lv 68 · Neutral Dragon Blizzard 1% · Lv 70 · Water Icicle 1% · Lv 68 · Water Snow Bomb 1% · Lv 66 · Water | Accessory | 1 | Def: +1 +1 per refine Damage Magic: +5% | |
| Azure Tag A bold, rectangular tag of pure cobalt blue. | Ice Mage 5% · Lv 75 · Water Cyclops Giant 1% · Lv 70 · Neutral Dragon Water 1% · Lv 67 · Water Golem Ice 1% · Lv 69 · Water Icicle 1% · Lv 68 · Water | Accessory | 1 | Def: +1 +1 per refine Mp: +10% Mp: +25 | |
| Backpack A sturdy crate lashed tight with supplies. Built for long journeys. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: -10% Weight Limit: +1000 | ||
| Batling Familiar A tiny demonic bat with a single eye. Hovers at the bearer's side as a cursed pet. | Bat Lord 1% · Lv 55 · Poison | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Siphon Mp: +3 | |
| Battle Bonnet A rugged cap with a striking red plume, worn by daring skirmishers known for lighting up the battlefield with sudden strikes. The feather's color never fades, even in rain. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Atk Spd: +2% per refine Agi: +1 per refine | |
| Bear Backpack A rugged, bear-themed backpack with a stubby tail and a padded frame. Meant to represent quiet strength and natural resilience. | Sunflora Pixie 10% · Lv 40 · Holy Butterfly Pixie 2% · Lv 34 · Holy Glow Wisp Yellow 2% · Lv 33 · Fire Moth Luna 2% · Lv 31 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Earth Damage: +5% Earth Resistance +5% | |
| Bear Hug Hood A plush headwrap in the image of a curious cub. Offers minimal protection, but maximal charm. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Flee: +20 | |
| Beast Helm A feral headpiece shaped like a monster's skull. Strikes fear into foes and emboldens its wearer. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Earth Damage: +10% +1% per refine | |
| Binding Spirits Staff A staff etched with sigils of control, binding death magic into faster, more violent release. | Staff | 2 | Atk: +5 +0.5 per refine Matk: +30 +3 per refine Cast Spd: +15% Death Nova Damage +15% +2% per refine Death Nova Cooldown: -3s Death Nova Cast Time: -1s Death Coil Damage +15% +2% per refine ? Damage +15% +2% per refine | ||
| Bishop's Hood A tall, blue-gold ceremonial hat. Worn by high clergy during rituals. | Angel 0.3% · Lv 76 · Holy Angel Mage 0.3% · Lv 90 · Holy Archangel 0.3% · Lv 79 · Holy Dragon Dusk 0.3% · Lv 77 · Shadow Ghost 0.3% · Lv 77 · Shadow Haunt 0.3% · Lv 80 · Holy Soul 0.3% · Lv 78 · Holy | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Holy Light Chance to autocast Holy Light when attacking: +3% per refine | |
| Blade of Eclipse A sword forged where light and shadow converge. Its scarlet edge burns with hunger, punishing swift and sure, while its dark core shields the bearer from ruin. | Cosmic Entity 30% · Lv 135 · Holy Voidgazer 1% · Lv 126 · Holy | Sword | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Block: +10% Atk: +1% per refine Matk: +1% per refine Hp: +1% per refine Max hp recovered per second: +1% | |
| Blade Standard A battle-banner shaped like a sword, carried to rally allies and strike fear into foes. | Goblin Warchief 1% · Lv 125 · Wind | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk: +5% Str: +5 | |
| Blight Reaver A corrupted reaping blade that turns fallen bodies into instruments of ruin. | Scythe | 2 | Atk: +25 +2.5 per refine Matk: +25 +2.5 per refine Health on hit: +5 ? Damage +15% +2% per refine Skill Hits: +1 per refine Corpse Explosion Area: +2 Status Damage: +2% per refine | ||
| Blindfold A crimson band drawn over the eyes, sharpening inner focus and channeling deeper reserves of mana. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp: +2% per refine | |
| Blood Clip A small fang taken from a desert beast, worn to invoke its cunning spirit. | Werewolf 15% · Lv 30 · Shadow Eyeball Bat Blue 3% · Lv 21 · Undead Eyeball Bat Red 3% · Lv 23 · Undead Skeleton 3% · Lv 24 · Undead | Accessory | 1 | Def: +1 +1 per refine Health on kill (per 50 vit): +50 | |
| Bloodbound Crimson-wrapped greaves that cling to life with every strike, feeding the wearer with stolen strength. | Legwear | 1 | Def: +8 +1 per refine Mdef: +2 +1 per refine Hp Regen: +15% Mp Regen +5% Health on hit: +1 per refine | ||
| Bloom of Midnight A ceremonial weapon that blossoms in firelight. With each strike, it radiates both ruin and renewal. | Cosmic Entity 30% · Lv 135 · Holy Bogbloom 1% · Lv 129 · Poison | Mace | 1 | Atk: +30 +3 per refine Matk: +30 +3 per refine Matk per Str: +1 Atk: +1% per refine Matk: +1% per refine Holy Damage: +1% per refine Atk Spd: +3% per refine | |
| Bloom Pendant An orange flower charm said to bring warmth and cheer. Its petals never wilt, even in harsh winds. | Accessory | 1 | Def: +1 +1 per refine Grants Lv.1 Cure | ||
| Bloom Ring A vibrant petal-shaped charm known to bring out one's inner light and cheer. | Accessory | 1 | Def: +1 +1 per refine Grants Lv.1 Resurrection Mp Cost: -10% | ||
| Blue Shell A polished shell threaded with mana channels. It improves flow and focus rather than brute strength. | Turtle Champion 5% · Lv 140 · Earth Hydro Turtle 1% · Lv 134 · Water Octopus King Blue 1% · Lv 132 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Cast Spd: +10% Mp Regen +25% | |
| Blunderbuss A wide-mouthed firearm built for point-blank destruction, sacrificing control for sheer stopping power. | Shotgun | 2 | Atk: +40 +4 per refine Range: +3 Splash: +2 Deals increased damage at close range: +50% Point Blank Damage +25% Skill charges: +1 Total Hit: -20 | ||
| Bone Channeler A crooked wand carved from sacred beast bone. Tingles with latent magic. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Holy Damage: +2% per refine Cast cannot be interrupted | ||
| Bone Helm A crude helm fashioned from the skull of a slain monster. Its jagged fangs jut outward, a grisly reminder of the hunt. | — | Headgear | 1 | Def: +15 +1 per refine Mdef: +1 per refine Neutral Resistance +10% | |
| Bonefang Carved from fang and marrow, its poisoned edge festers wounds. Each cut drips venom that saps strength over time. | Dagger | 3 | Atk: +15 +1.5 per refine Double Attack: +50% Venom Strike Damage +25% Venom Strike Mana Cost: -20% | ||
| Breezeguard Chest A light, wind-woven cuirass trimmed with skycloth. Its airy design sharpens reflexes and quickens spellcasting, letting the wearer move like a passing breeze. | Chest | 1 | Def: +5 +1 per refine Mdef: +10 +1 per refine Flee: +10 Hp: Mp: +20% Flee: +20 Flee: +10% | ||
| Breezeguard Legs Shorts reinforced with teal wind-thread. They reduce drag and lighten every stride, allowing swifter movement with effortless grace. | Legwear | 1 | Def: +2 +1 per refine Mdef: +5 +1 per refine Flee: +5 Hp Regen: Mp Regen +20% Flee: +10 Flee: +5% | ||
| Breezeguard Shoes Feather-soft sandals built for nimble footwork. They accelerate step cadence and quicken attacks without sacrificing comfort. | Queen Worm 15% · Lv 80 · Undead Dragonfly Swift 3% · Lv 73 · Wind | Shoes | 1 | Def: +2 +1 per refine Mdef: +5 +1 per refine Flee: +5 Move Spd: +10% Flee: +10 Flee: +5% | |
| Brimblade A brutal cleaver wrapped in charred bindings. | Snake Naga 15% · Lv 50 · Poison Creeper 3% · Lv 45 · Shadow Snakelet 3% · Lv 43 · Poison Spider 3% · Lv 42 · Poison | Sword | 3 | Atk: +25 +2.5 per refine Block: +10% Siphon Hp: +3 per refine Reflect Damage: +3% per refine | |
| Broad Sword Standard-issue sword of royal guards, reliable and sharp. | Sword | 4 | Atk: +20 +2 per refine Block: +10% Hp: +100 Hp: +10% Atk Spd: -10% | ||
| Bronze Crescent A warped crescent-shaped earring that hums faintly during dusk. | Death 1% · Lv 102 · Shadow Direwolf 1% · Lv 110 · Undead Eyeball Creep Green 1% · Lv 107 · Undead Skeleton Mage 1% · Lv 104 · Undead | Accessory | 1 | Def: +1 +1 per refine Hp: +500 Hp Regen: +25% | |
| Bronze Plugs Simple and heavy bronze plugs. Worn by warriors who value grit over glamor. | Goblin King 10% · Lv 65 · Earth Goblin Trooper Assassin 2% · Lv 57 · Earth Goblin Trooper Soldier 2% · Lv 58 · Earth | Accessory | 2 | Def: +1 +1 per refine Hp: -10% Mp: -10% | |
| Bubblebeast Hood Soft, squishy, and oddly buoyant. Popular with young adventurers and questionable scientists. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Matk: +5 | |
| Buckler A sleek, lightweight shield with a diamond-shaped emblem. Easy to wield and favored by agile fighters. | Burrow 6% · Lv 16 · Earth Butterfly Hue 6% · Lv 21 · Holy Flower Pot Monster 6% · Lv 25 · Earth Sprout 6% · Lv 20 · Earth | Shield | 1 | Def: +15 +1 per refine Block: +30% Atk Spd: +10% Flee: +15 AtkSpdLimit: +1 | |
| Bunny Backpack A cuddly backpack shaped like a bunny, complete with long ears and a fluffy pom tail. Its soft look gives off an innocent charm, perfect for adventurers with a gentle heart. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Move Spd: +5% | ||
| Bunny Cap A lunar-themed hood resembling a mythical moon rabbit. Boosts agility and quickness. | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Move Spd: +10% | ||
| Centurion Helm A proud red plume crowns this polished helm, a relic from a time of imperial order and brutal discipline. | — | Headgear | 1 | Def: +10 +1 per refine Mdef: +1 per refine Hp: +30% Mp: -30% Atk: -20 Matk: -20 | |
| Cerulean Scepter A sacred mace of radiant blue crystal. Its strikes resound with divine rhythm, blessing allies and smiting foes alike. | Death Mage 5% · Lv 120 · Shadow Cyclops Bat Mage 1% · Lv 112 · Undead Eyeball Mage Red 1% · Lv 115 · Undead | Mace | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Matk per Str: +1 Heal Damage -50% Chance to autocast Heal when attacking: +3% per refine Heal Area: +3 | |
| Chainfrost Staff A staff crowned with frozen rings of ice. Each cast echoes in chilling succession, chaining shards of frost between foes. | Ice Mage 10% · Lv 75 · Water Cyclops Giant 2% · Lv 70 · Neutral Dragon Ice 2% · Lv 68 · Water Dragon Water 2% · Lv 67 · Water Elder Wisp Blue 2% · Lv 69 · Water | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Ice Shard Damage +15% +2% per refine SkillChains | |
| Chains of Binding A cursed weight tethered by heavy chains. Said to seal spirits and restrain the wicked. | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Status Damage: +25% | ||
| Chaos Reaver A fractured twin-blade bound around a volatile core. Each strike carries the promise of collapse. | Spider Queen 5% · Lv 135 · Shadow Nose Robot 1% · Lv 128 · Neutral Snout Robot 1% · Lv 129 · Neutral Spike Robot 1% · Lv 127 · Fire | Axe | 2 | Atk: +35 +3.5 per refine Crit Damage: +10% Dark Claw Damage +15% Cyclone Damage +15% +2% per refine Cyclone Duration: -1s Cyclone Cooldown: -2s | |
| Cheshire Cat A mischievous feline with eyes like twin voids. Its grin widens when danger nears, releasing shadows that strike unseen. | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Shadow Strike Chance to autocast Shadow Strike when attacking: +3% per refine | ||
| Chicky Hood Worn by the brave (or confused) poultry knights. Surprisingly durable. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk: +5 | |
| Chirpy Hat A bashful chick sits snugly on your head. Its warmth is oddly soothing. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine All Stats: +1 | |
| Chompy Hood A fearsome helm styled after a deep sea predator. The teeth aren't just for show. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Siphon Hp: +10 | |
| Chromatic Blade A spectrum-tuned weapon that shifts its nature to match the battlefield. | Turtle Champion 5% · Lv 140 · Earth Hydro Turtle 1% · Lv 134 · Water Octopus King Blue 1% · Lv 132 · Water | Sword | 4 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Block: +10% Grants Lv.1 ? Grants Lv.1 ? Grants Lv.1 ? Grants Lv.1 ? | |
| Cleric Chest Robes sewn with golden thread that shimmer like sunrise, warming allies with every gesture. | Chest | 1 | Def: +5 +1 per refine Mdef: +20 +1 per refine Hp: Mp: +20% Int: +5 | ||
| Cleric Legs Flowing trousers of pale linen, embroidered with small runes of renewal that pulse when allies are near. | Legwear | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Hp Regen: Mp Regen +20% Mp Regen +25% | ||
| Cleric Shoes Slippers that glow faintly as they touch the ground, said to carry the prayers of their wearer forward. | Shoes | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Move Spd: +10% Healing: +15% | ||
| Cloud Loop A soft, weightless earring shaped like a puff of fog. Said to drift slightly with your breath. | Sunflora Pixie 10% · Lv 40 · Holy Butterfly Fairy 2% · Lv 32 · Holy Moth Celestial 2% · Lv 35 · Holy Moth Moon 2% · Lv 33 · Holy | Accessory | 1 | Def: +1 +1 per refine Cast Spd: +10% | |
| Codex of Revelation A codex that glows with the memory of creation. Every verse etched within sings of genesis and undoing, calling forth light that judges as it heals. | Cosmic Entity 30% · Lv 135 · Holy Voidgazer 1% · Lv 126 · Holy | Book | 1 | Atk: +20 +2 per refine Matk: +40 +4 per refine Status Duration: +25% Skill Splash: +3 Healing: +2% per refine Matk: +1% per refine Holy Damage: +1% per refine Cast Spd: +3% per refine | |
| Codex Umbra An ominous scripture bound in blackened iron and skin, whispering forbidden verses. When struck, its wards unravel, releasing a wave of shadow that grips all nearby. | Book | 2 | Atk: +10 +1 per refine Matk: +25 +2.5 per refine Status Duration: +25% Skill Splash: +3 Grants Lv.5 Banishment Field Healing: +2% per refine Shadow Damage: +2% per refine Grants Lv.3 Conviction Aura Chance to autocast Wide Curse when hit: +1% per refine | ||
| Codex Vitae A heavy tome bound in living vines and gold thread. Each page pulses with lifeforce. | Book | 2 | Atk: +10 +1 per refine Matk: +25 +2.5 per refine Status Duration: +25% Skill Splash: +3 Grants Lv.5 Heal Healing: +2% per refine Holy Damage: +2% per refine Grants Lv.3 Vitality Aura Chance to autocast Heal when hit: +1% per refine | ||
| Combat Knife Battle-scarred and unadorned, this knife saps foes with every slash. | Bumble 6% · Lv 17 · Wind Flower Pot Monster 6% · Lv 25 · Earth Sprout 6% · Lv 20 · Earth Wisp Purple 6% · Lv 22 · Wind | Dagger | 3 | Atk: +15 +1.5 per refine Double Attack: +50% Siphon Hp: +3 per refine Atk Spd: +3% per refine Mp: -5% per refine | |
| Compass of Dawn An ornate compass glowing with faint light. Guides the bearer toward fortune and safety. | Bogbloom 1% · Lv 129 · Poison | Shield | 0 | Def: +20 +1 per refine Mdef: +20 +1 per refine Block: +30% Immune to Flinching from damage Hp: +10% Damage from Melee: -10% Damage From Magic: -10% Damage from Ranged: -10% | |
| Crimson Crest A badge of honor among elite warriors. Its golden feathers flare brightest in the heat of combat. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Crit: +2 per refine Crit Damage: +1% per refine | |
| Crown of Spikes A dangerous relic forged for arena champions. Its presence intimidates foes. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Reflect Damage: +15% | ||
| Crystal Cache A secure bin filled with refined mana stones. Radiates arcane energy. | Ice Mage 5% · Lv 75 · Water Cyclops Minion 1% · Lv 67 · Neutral Dragon Ice 1% · Lv 68 · Water Elder Wisp Blue 1% · Lv 69 · Water Ice 1% · Lv 66 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Damage Magic: +5% | |
| Crystal Slammer Towering and jagged, this hammer crackles with unstable blue energy. Each swing can fracture the air itself, seeding the battlefield with volatile magic surges. | Ice Mage 10% · Lv 75 · Water Cyclops 2% · Lv 68 · Neutral Cyclops Minion 2% · Lv 67 · Neutral Dragon Blizzard 2% · Lv 70 · Water Ice 2% · Lv 66 · Water | Mace | 3 | Atk: +10 +1 per refine Matk: +20 +2 per refine Matk per Str: +1 Dissonance Well Damage +15% Dissonance Well Cooldown: -2s | |
| Crystal Wings Shards of glowing crystal arranged like wings. They shimmer faintly with elemental energy. | Cosmic Entity 1% · Lv 135 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Matk: +5% Int: +5 | |
| Curse Tag A sacred paper charm used to ward off spirits, or bind them. Careful not to misplace the top. | — | Face | 1 | Def: +1 per refine Mdef: +2 +1 per refine Immune to Curse: +50% | |
| Daggers A double-sheathed back holster made for swift, silent strikes. | Queen Worm 5% · Lv 80 · Undead Dragonfly Swift 1% · Lv 73 · Wind Earthworm 1% · Lv 71 · Undead Housefly Junk 1% · Lv 74 · Poison Mosquito Stinger 1% · Lv 75 · Wind Worm 1% · Lv 72 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Crit Damage: +10% | |
| Darkfeather Wings Pitch-black wings of a cursed raven. They whisper omens when spread. | Death Mage 1% · Lv 120 · Shadow | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk Spd: +5% Agi: +5 | |
| Darkhide Gloves Blackened hide gloves that hold a dull inner heat. The warmth quickens the blood. | Accessory | 1 | Def: +1 +1 per refine Blood Crash Level: +2 | ||
| Dawn Prayer Worn by monks at sunrise rites, each bead marks a whispered vow. | Dragon Dusk 1% · Lv 77 · Shadow Dragon Nightfall 1% · Lv 79 · Shadow | Accessory | 1 | Def: +1 +1 per refine Healing Received: +10% | |
| Dawnstar A heavy ring-shaped mace lined with radiant sigils, bursting with holy arcs. | Cyclops Bat 1% · Lv 101 · Undead Cyclops Bat Wizard 1% · Lv 103 · Undead Eyeball Creep Blue 1% · Lv 106 · Undead Eyeball Creep Red 1% · Lv 109 · Undead | Mace | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Matk per Str: +1 Chance to autocast Holy Light when attacking: +3% per refine | |
| Death's Grin A grinning death mask often worn during festivals… or to unsettle enemies. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Health on hit: +5 | |
| Digger's Flask Not just for water, perfect for carrying both hope and stubbornness into the mines. | Zombie Goblin Lord 10% · Lv 60 · Undead Zombie Goblin Giant 2% · Lv 55 · Undead Zombie Goblin Minion 2% · Lv 51 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Total Hit: +20 | |
| Dino Cub Backpack A cute prehistoric companion backpack with blue scales. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Siphon Hp: +10 | ||
| Direwolf Chest A wild, battle-worn chestplate that pulses with raw, untamed power. | Goblin King 30% · Lv 65 · Earth Zombie Goblin Lord 30% · Lv 60 · Undead Goblin Minion 6% · Lv 56 · Earth Goblin Trooper 6% · Lv 58 · Earth Zombie Goblin Minion 6% · Lv 51 · Undead | Chest | 1 | Def: +15 +1 per refine Mdef: +5 +1 per refine Hp: +15% Mp: +5% Atk: +10 | |
| Direwolf Legs Rugged leg armor built to charge into danger without a second thought. | Goblin King 30% · Lv 65 · Earth Zombie Goblin Lord 30% · Lv 60 · Undead Goblin Giant Devil 6% · Lv 60 · Earth Goblin Trooper Mage 6% · Lv 57 · Earth Goblin Trooper Soldier 6% · Lv 58 · Earth Zombie Goblin Soldier 6% · Lv 53 · Undead | Legwear | 1 | Def: +8 +1 per refine Mdef: +2 +1 per refine Hp Regen: +15% Mp Regen +5% Atk: +5 | |
| Direwolf Shoes Gritty boots made for stomping through battlefields like a true berserker. | Goblin King 30% · Lv 65 · Earth Zombie Goblin Lord 30% · Lv 60 · Undead Goblin Giant Devil 6% · Lv 60 · Earth Goblin Giant Mage 6% · Lv 59 · Earth Goblin Trooper Assassin 6% · Lv 57 · Earth Zombie Goblin Giant 6% · Lv 55 · Undead | Shoes | 1 | Def: +8 +1 per refine Mdef: +2 +1 per refine Move Spd: +10% Atk: +5 | |
| Discipline Band A sharp v-cut band worn by elite martial scholars. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mdef Flat: +25 +2 per refine | |
| Divine Blade A wide-bladed sword with a crown-shaped guard. | Angel Mage 30% · Lv 90 · Holy Dragon Nightfall 1% · Lv 79 · Shadow | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Shadow Enemies: +10% +1% per refine Resist vs Shadow: +10% +1% per refine | |
| Doom Crescent A massive black axe etched with grim motifs. | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Crit: +3 per refine Atk Spd: +3% per refine | ||
| Doom Keg A barrel packed with explosives. The skull ensures nobody asks what's inside. | Goblin King 10% · Lv 65 · Earth Goblin Trooper Mage 2% · Lv 57 · Earth Goblin Trooper Soldier 2% · Lv 58 · Earth | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Chain: +1 | |
| Drooping Bat A sleepy bat clings upside-down to your head, feeding off stray magic and bloodshed. Occasionally, it shares its spoils with you. | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Siphon Mp: +3 | ||
| Drooping Burrow A sleepy mole burrows deep into your hair, snoring softly until battle stirs it. When roused, it flings chunks of enchanted earth toward your enemies. | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Earthbolt Chance to autocast Earthbolt when attacking: +3% per refine | ||
| Drooping Cat A smug, storm-charged feline rests on your head. Its fur crackles faintly with static, occasionally releasing tiny lightning bolts when you attack. | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Thunderbolt Chance to autocast Thunderbolt when attacking: +3% per refine | ||
| Drooping Flora A fragile water blossom perches on your head, its petals heavy with frost. Though it droops sleepily, it snaps awake to launch icy bolts at your foes. | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Icebolt Chance to autocast Icebolt when attacking: +3% per refine | ||
| Drooping Pup A fiery little pup snoozes atop your head, its breath warm as embers. When roused, it barks out bursts of flame in your defense. | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Firebolt Chance to autocast Firebolt when attacking: +3% per refine | ||
| Dualblade Sheath A leather harness that holds twin blades, ready for a flurry of strikes. | Snake Naga 10% · Lv 50 · Poison Bat 2% · Lv 41 · Poison Creeper 2% · Lv 45 · Shadow Snakelet 2% · Lv 43 · Poison | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk Spd: +5% | |
| Duskfang A favored blade among duellists who thrive in the dark. | Worm Creep 30% · Lv 95 · Poison Blossom 1% · Lv 90 · Poison | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Holy Enemies: +10% +1% per refine Resist vs Holy: +10% +1% per refine | |
| Dustweaver Hat A rugged hat favored by wandering sorcerers. Its tattered brim has weathered many a sandstorm. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Resist vs Fire: +10% Resist vs Water: +10% Resist vs Wind: +10% Resist vs Earth: +10% | |
| Earth Shaker Each impact lands like a thunderclap, scattering foes on contact. | Fish Man Yellow 1% · Lv 123 · Wind Fish Yellow 1% · Lv 122 · Wind Merman Pink 1% · Lv 125 · Fire Octopus Baby Purple 1% · Lv 122 · Water Octopus White 1% · Lv 124 · Water | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Wild Charge Area: +2 Wild Charge Damage +15% +2% per refine Wild Charge Cooldown: -1s Earth Splitter Area: +2 Earth Splitter Damage +15% +2% per refine Earth Splitter Cooldown: -1s | |
| Eclipse Kunai Blades steeped in lunar darkness, empowering your shadow arts and hastening their return with each strike. | Death Mage 30% · Lv 120 · Shadow Nightmare 1% · Lv 111 · Shadow | Dagger | 3 | Atk: +20 +2 per refine Matk: +10 +1 per refine Double Attack: +50% Range: +5 Chain: +1 Black Blade Damage +15% +2% per refine Twist Of Fate Damage +15% +2% per refine Twist Of Fate Cooldown: -1s | |
| Edge of Twilight Twin blades woven from light and shadow. Each strike cuts with harmony and thunderous speed. | Cosmic Entity 30% · Lv 135 · Holy Stormcoil 1% · Lv 127 · Wind | Twinblade | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Total Critical Rate: +25% Atk: +1% per refine Atk Spd: +3% per refine Crit: +2 per refine Flee: +1 per refine | |
| Elixir Gourd A mystical flask sealed with wax and sigils. Said to carry a potion that never runs dry. | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Healing Received: +100% Healing: -50% | ||
| Emberhide Helm A cruel, red-eyed mask shaped like a beast. Worn by cultists and dark knights. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Fire Damage: +10% +1% per refine | |
| Embershard A wand infused with a burning red gem, pulsing with fire energy. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Fire Damage: +2% per refine | ||
| Endurance Gauntlets Heavy and resolute, they guard the wearer with unyielding resilience. | Spider Queen 30% · Lv 135 · Shadow Boxy Robot 1% · Lv 130 · Neutral Gripper Robot 1% · Lv 130 · Neutral Snout Robot 1% · Lv 129 · Neutral | Accessory | 0 | Def: +1 +1 per refine Vit: +1 per refine Def: +5% Mdef: +5% | |
| Endurance Greaves Heavy greaves designed to endure punishment without faltering. | Turtle Champion 30% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water Storm Turtle 1% · Lv 135 · Wind | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Vit: +5 | |
| Endurance Plate Layer upon layer of tempered steel, built to outlast sieges and weather any hardship. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warcrusher 1% · Lv 120 · Earth | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Vit: +1 per refine Hp: +1% per refine | |
| Endurance Shoes Sturdy footwear built to support long battles and heavy strain. | Octopus Baby Orange 1% · Lv 122 · Water Octopus Orange 1% · Lv 123 · Water | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Vit: +5 | |
| Everfrost Staff A staff carved from frozen crystal, eternally rimed with frost. Each strike carries the chill of endless winter, conjuring freezing fields upon impact. | Mega Ice Golem 5% · Lv 140 · Water Ice Bear 1% · Lv 134 · Water Little Star 1% · Lv 131 · Holy Starflake 1% · Lv 133 · Holy | Staff | 2 | Atk: +5 +0.5 per refine Matk: +30 +3 per refine Cast Spd: +15% Blizzard Damage +15% +2% per refine Blizzard Cooldown: -3s Blizzard: Remove Knockback Hydro Vortex Damage +15% +2% per refine Chance to autocast ? when hit: +1% per refine | |
| Executioner Axe Built to finish what others hesitate to start. | Sporeling 2% · Lv 92 · Poison Stormstinger 2% · Lv 94 · Wind | Axe | 2 | Atk: +35 +3.5 per refine Crit Damage: +10% Execute Damage +15% Execute Cooldown: -2s | |
| Explorer's Pack A rugged backpack with bedroll and straps. Reliable gear for long expeditions. | Zombie Goblin Lord 1% · Lv 60 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Move Spd: +5% Weight Limit: +1000 | |
| Eye of Vigil A twisted staff crowned with a watchful eye. Said to pierce illusions and see truths hidden from mortals. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Soul Strike Damage +25% Grants Lv.1 True Sight | ||
| Eyepatch An eyepatch once worn by the infamous Marauder of the East. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Chain: +1 | |
| Falcon Band A hunter's relic said to grant the sharp sight of a falcon and the swiftness of its strike. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Total Hit: +20 | |
| Fang Clip A small fang taken from a desert beast, worn to invoke its cunning spirit. | Accessory | 1 | Def: +1 +1 per refine Mana on kill (per 50 int): +10 | ||
| Fang of the Moon A curved blade kissed by lunar shadow. Its bite drinks both blood and mana, vanishing into the night. | Cosmic Entity 30% · Lv 135 · Holy Voidgazer 1% · Lv 126 · Holy | Dagger | 1 | Atk: +30 +3 per refine Matk: +30 +3 per refine Double Attack: +50% Atk: +1% per refine Matk: +1% per refine Siphon Mp: +3 | |
| Fate Gauntlets Whispered to bend fate itself, these gloves carry luck in every gamble. | Spider Queen 30% · Lv 135 · Shadow Razor Robot 1% · Lv 126 · Fire Shell Robot 1% · Lv 126 · Fire Spider Robot 1% · Lv 128 · Shadow | Accessory | 0 | Def: +1 +1 per refine Luk: +1 per refine Crit Damage: +5% | |
| Fate Greaves Decorated greaves believed to attract favorable outcomes in uncertain moments. | Turtle Champion 30% · Lv 140 · Earth Hydro Turtle 1% · Lv 134 · Water Octopus King Blue 1% · Lv 132 · Water | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Luk: +5 | |
| Fate Plate Adorned with subtle charms, the armor bends fate itself, tilting fortune ever so slightly in the wearer's favor. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Luk: +1 per refine Hp: +1% per refine | |
| Fate Shoes Unassuming shoes said to subtly bend chance in the wearer's favor. | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Luk: +5 | ||
| Feathered Scout Hat Lightweight and agile, this cap is favored by rangers and messengers of the wild. | — | Headgear | 1 | Def: +5 +1 per refine Mdef: +1 +1 per refine Damage Ranged: +10% Range: +1 | |
| Ferncloak Woven with enchanted ferns, this cloak muffles sound and motion alike. Rangers and scouts wear it to vanish into the underbrush as if nature herself wrapped them in silence. | Burrow 9% · Lv 16 · Earth Butterfly Hue 9% · Lv 21 · Holy Egglet 9% · Lv 24 · Neutral Rabbit 9% · Lv 19 · Neutral | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Flee: +10 Hp: +10% Mp: +10% Dex: +5 | |
| Festival Rockets Decorative explosives that crackle with joy. Sometimes distracts enemies. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Fire Damage: +5% Fire Resistance +5% | ||
| Flame Tongue Kunai Engraved with fiery seals, these blades erupt with bursts of flame, scorching enemies in a splash of fire. | Imp Devil 5% · Lv 105 · Fire Dragon Fire 1% · Lv 98 · Fire Elder Wisp Yellow 1% · Lv 99 · Fire Fire 1% · Lv 96 · Fire Flame 1% · Lv 97 · Fire Shadow 1% · Lv 100 · Shadow | Dagger | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Range: +5 Chain: +1 Chance to autocast Fire Release when attacking: +2% per refine | |
| Flameburst Kunai Runed to contain volatile heat, these kunai release fire in sudden, focused bursts upon impact, scorching everything caught within. | Spider Queen 5% · Lv 135 · Shadow Nose Robot 1% · Lv 128 · Neutral Snout Robot 1% · Lv 129 · Neutral Spike Robot 1% · Lv 127 · Fire | Dagger | 3 | Atk: +10 +1 per refine Matk: +20 +2 per refine Double Attack: +50% Range: +5 Chain: +1 Fire Release Damage +15% +2% per refine Flame Orb Damage +15% +2% per refine Flame Orb Cooldown: -1s | |
| Fleetrunner Tailored for long-distance messengers and nimble thieves, these padded pants never chafe and always breathe, no matter how far or fast you run. | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Hp Regen: +10% Mp Regen +10% Move Spd: +10% | ||
| Flintlock Pistol An old-world firearm modified for aggressive tactics, empowering rapid techniques at the cost of efficiency. | Shark Baby 3% · Lv 62 · Water Turtle Red 3% · Lv 64 · Water | Pistol | 2 | Atk: +20 +2 per refine Range: +6 Double Attack: +50% Atk Spd: +3% per refine Crit: +1 per refine Double Attack: +5% per refine Fan Fire Damage +15% +2% per refine | |
| Focus Band A leather-stone band that steadies the body and heightens focus. | Accessory | 1 | Def: +1 +1 per refine Hit: +20 Def: +5 Grants Lv.1 True Sight | ||
| Forest Friend Hat Crowned with leaves and roots, it binds the wearer to the pulse of the natural world. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Damage vs Fire Enemies: +10% Damage vs Water Enemies: +10% Damage vs Wind Enemies: +10% Damage vs Earth Enemies: +10% | |
| Fortified Guardwall A reinforced shield built for impact rather than coverage. Its mass and rigid spine turn every bash into a crushing blow, breaking guard and resolve alike. | Fish Man Yellow 1% · Lv 123 · Wind Fish Yellow 1% · Lv 122 · Wind Merman Pink 1% · Lv 125 · Fire Octopus Baby Purple 1% · Lv 122 · Water Octopus White 1% · Lv 124 · Water | Shield | 1 | Def: +15 +1 per refine Block: +30% Shield Bash Damage +15% Shield Bash Cooldown: -2s Shield Bash: Remove Knockback | |
| Frost Mark A cold-forged rifle etched with chilling sigils. Its shots sap movement and leave enemies frozen in their tracks. | Ice Mage 10% · Lv 75 · Water Cyclops Giant 2% · Lv 70 · Neutral Golem Ice 2% · Lv 69 · Water Icicle 2% · Lv 68 · Water Snow Bomb 2% · Lv 66 · Water | Rifle | 3 | Atk: +25 +2.5 per refine Range: +12 Crit Damage: +10% DamageFarRange: +25% Crit: +3 per refine Atk Spd: +3% per refine Grants Lv.1 ? | |
| Frostfang An axe etched with icy wings. Carries the chilling breath of frozen winds. | Festive Baby 1% · Lv 132 · Holy Little Star 1% · Lv 131 · Holy Shadow Ice 1% · Lv 134 · Shadow Twinkle 1% · Lv 135 · Holy | Axe | 3 | Atk: +25 +2.5 per refine Matk: +25 +2.5 per refine Crit Damage: +10% Chance to autocast Ice Shard when attacking: +2% per refine SkillChains | |
| Frostshard A wand tipped with a pale blue crystal, channeling raw frost magic. | Ice Mage 10% · Lv 75 · Water Dragon Ice 2% · Lv 68 · Water Dragon Water 2% · Lv 67 · Water Elder Wisp Blue 2% · Lv 69 · Water Ice 2% · Lv 66 · Water | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Water Damage: +2% per refine | |
| Frostspire Guard Crystalline spokes radiate from a frozen core, splintering cold into harmless fragments. The deeper the chill, the firmer its defense. | Hermit King 15% · Lv 40 · Water Flora 3% · Lv 33 · Water Mushroom 3% · Lv 32 · Water Petal 3% · Lv 35 · Water | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Water Resistance +3% per refine | |
| Frostspire Kunai Cold to the touch, these runed kunai channel the chill of deep waters, empowering your Ice Release with slower, sharper frost. | Ice Mage 10% · Lv 75 · Water Cyclops 2% · Lv 68 · Neutral Cyclops Minion 2% · Lv 67 · Neutral Dragon Blizzard 2% · Lv 70 · Water Snow Bomb 2% · Lv 66 · Water | Dagger | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Range: +5 Chain: +1 Ice Release Damage +15% +2% per refine Binding Spiral Damage +15% +2% per refine Binding Spiral Cooldown: -1s | |
| Fruit Bowl A bowl of mysterious green fruit. | Turtle Baby 2% · Lv 61 · Water Turtle Green 2% · Lv 63 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Healing: +10% | |
| Fuma Shuriken A deadly, multi-edged star forged for silent killers. Swift and precise, it strikes with explosive critical force, travelling faster than the naked eye can see. | Turtle Champion 5% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water Solar Turtle 1% · Lv 131 · Fire | Dagger | 2 | Atk: +30 +3 per refine Matk: +30 +3 per refine Double Attack: +50% Range: +5 Crit: +5 per refine | |
| Gatling Gun A rotating barrel weapon designed to saturate targets with sustained fire, trading accuracy for relentless pressure. | Gatling | 4 | Atk: +100 +10 per refine Range: +9 Double Attack: +150% Chain: +1 | ||
| Ghostly Hat A faint specter drifts above your head, its hollow gaze following your every move. Though harmless, its presence chills the air and wards off unseen evils. | — | Headgear | 1 | Def: +1 per refine Mdef: +1 per refine All Resist: +5% Agi: +1 per refine Flee: +1 per refine Perfect Dodge | |
| Glimmerthorn A gnarled wand embedded with luminous blue shards. Shines brighter when danger nears. | Hermit King 15% · Lv 40 · Water Glow Wisp Blue 3% · Lv 33 · Water Posy 3% · Lv 31 · Water Spike 3% · Lv 34 · Water Toadstool 3% · Lv 35 · Water | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Int: +1 per refine Mp Regen +5% per refine | |
| Golden Aegis An honored crest once borne by royal guardians, its lion visage is said to awaken when its wielder stands against overwhelming odds. Valor, not victory, is its true calling. | Goblin King 30% · Lv 65 · Earth Goblin Giant Mage 1% · Lv 59 · Earth | Shield | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Block: +30% Chance to reflect single target magic: +3% per refine Reflect Damage: +3% per refine | |
| Golden Axe Forged beneath a relentless sun, this golden axe's tremor-shocks can stun foes in a concussive bash. | Goblin King 30% · Lv 65 · Earth | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Chance to autocast Bash when attacking: +2% per refine | |
| Golden Crown The mark of a true monarch. Light as air, but heavy with legacy. | Goblin King 30% · Lv 65 · Earth | Headgear | 2 | Def: +5 +1 per refine Mdef: +1 +1 per refine Atk: +1% per refine Str: +1 | |
| Golden Hammer A ceremonial warhammer gilded in radiant gold. Though ornate, its weight is no less brutal. Each strike rings with divine judgment, and its blows channel the soul's own fury. | Goblin King 30% · Lv 65 · Earth Goblin Giant Devil 1% · Lv 60 · Earth | Mace | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Matk per Str: +1 Chance to autocast Soul Strike when attacking: +3% per refine | |
| Golden Hoop A classic gold ring. Favored by pirates, merchants, and those who wish to be both. | Hare 30% · Lv 10 · Neutral Egg 6% · Lv 5 · Neutral Treant Forest Evergreen 6% · Lv 9 · Earth Treant Minion Autumn 6% · Lv 6 · Fire Treant Tree Evergreen 6% · Lv 8 · Earth Wisp Red 6% · Lv 2 · Fire | Accessory | 1 | Def: +1 +1 per refine Atk: +3 Matk: +3 | |
| Grasping Eye Urn A cursed vessel sprouting a blood-red hand and a glaring eye. Said to seize the souls of the fallen. | Worm Creep 1% · Lv 95 · Poison | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.1 True Sight | |
| Gravemarrow Chest A bone-bound harness etched with violet sigils. It channels necrotic force through the rib-like plating, greatly amplifying status damage while nullifying bleeding curses. | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +20% Mp: Status Damage: +15% Immune to Bleeding: +50% | ||
| Gravemarrow Legs Shorn bone wraps held together with spectral cords. They pulse with hexing energy, empowering maledictions while shielding the wearer from curses. | Housefly Icky 6% · Lv 37 · Poison Housefly Nom 6% · Lv 39 · Poison | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: +20% Mp Regen Status Damage: +10% Immune to Curse: +50% | |
| Gravemarrow Shoes Bone-shard shoes stained faintly purple. Each step releases a subtle toxic resonance, boosting poison-laden strikes while rendering the wearer immune to venom. | Housefly Nom 6% · Lv 39 · Poison Mosquito Bug 6% · Lv 38 · Wind | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Status Damage: +10% Immune to Poison: +50% | |
| Gravestone Breaker A sanctified dwarven relic once used to break cursed tombs and barrows. | Mace | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Matk per Str: +1 Damage vs Undead Enemies: +10% +1% per refine Resist vs Undead: +10% +1% per refine | ||
| Green Shell A dense, fortified shell favored by those who endure. Built to withstand blows that would shatter lesser defenses. | Turtle Champion 5% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water Storm Turtle 1% · Lv 135 · Wind | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Def: +5% Mdef: +5% | |
| Grim Scythe A blackened scythe with a pale edge. Said to drink the souls of those it fells. | Scythe | 2 | Atk: +30 +3 per refine Matk: +10 +1 per refine Health on hit: +5 Death Spiral Damage +25% Death Spiral Cooldown: -1s Harvest Damage +25% Harvest Cooldown: -1s Crit: +1 per refine | ||
| Grimoire of Binding Light Gilded pages radiate a glow that sears shadows and wards the faithful. | Book | 3 | Atk: +10 +1 per refine Matk: +20 +2 per refine Status Duration: +25% Skill Splash: +3 Holy Light Damage +25% Holy Light: Remove Knockback | ||
| Guardblade A refined variant of the basic blade, often used by city guards and mercenaries. Offers balanced reach and weight without sacrificing control. | Sword | 3 | Atk: +20 +2 per refine Block: +10% Block: +1% per refine Def: +1 per refine Vit: +1 per refine | ||
| Happy Chipper Hat A soft cap modeled after the cheeriest critter in the forest. Surprisingly popular with assassins. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: +100 Mp: +20 Hp Regen: +5 Mp Regen: +2 | |
| Harlequin's Hood A fool's grin hides a scholar's eyes. Worn by those who dance the line between brilliance and madness, its emerald hue masks a mind alight with truths too heavy to bear. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Int: +1 per refine Cast Spd: +1% per refine Move Spd: +1% per refine Atk Spd: +1% per refine | |
| Harvester of Souls A scythe that does not reap wheat or flesh, but the essence of the fallen. Each swing steals a fragment of life and spirit. | Cosmic Entity 30% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire | Scythe | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Health on hit: +5 Atk: +1% per refine Matk: +1% per refine Undead Damage: +1% per refine Crit: +3 per refine | |
| Hawkeye Crossbow A precision-built crossbow with a reinforced crank. Each bolt carries unstoppable force, honed into a single deadly line. | Turtle Baby 3% · Lv 61 · Water Turtle Green 3% · Lv 63 · Water | Ranged | 2 | Atk: +20 +2 per refine Range: +10 Force Shot Damage +150% Force Shot Area: -3 Dex: +1 per refine | |
| Heart Vessel A crimson relic bound in black iron. Said to beat faintly like a living heart. | Imp Devil 1% · Lv 105 · Fire | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: +500 Hp Regen: +25% | |
| Heartloop Earring A bright, heart-shaped charm swings gently from a delicate loop. Whether worn in love or rebellion, its message is unmistakable. | Hermit King 10% · Lv 40 · Water Glow Wisp Blue 2% · Lv 33 · Water Petal 2% · Lv 35 · Water Shell 2% · Lv 32 · Water Spike 2% · Lv 34 · Water | Accessory | 1 | Def: +1 +1 per refine Hp: +10% Hp: +50 | |
| Heaven's Orbit A divine shield that arcs through the air like a celestial body, striking foes in radiant succession before returning to its master's hand. | Spider Queen 5% · Lv 135 · Shadow Boxy Robot 1% · Lv 130 · Neutral Nozzle Robot 1% · Lv 127 · Neutral Razor Robot 1% · Lv 126 · Fire Spider Robot 1% · Lv 128 · Shadow | Shield | 1 | Def: +30 +1 per refine Block: +30% Shield Throw Damage +15% +2% per refine Shield Throw Mana Cost: -20% SkillChains | |
| Hellfire Staff A scorched staff etched with infernal runes. Flames erupt with relentless force, piercing through defenses in searing waves. | Imp Devil 5% · Lv 105 · Fire Dragon Fire 1% · Lv 98 · Fire Dragon Inferno 1% · Lv 100 · Fire Dragon Spark 1% · Lv 97 · Fire Elder Wisp Yellow 1% · Lv 99 · Fire | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Fireball Damage +15% +2% per refine Firewall Damage +15% +2% per refine Skill Piercing: +1% Fireball: Remove Knockback Firewall: Remove Knockback | |
| Hellhorn Hood Modeled after a savage demon beast, its cursed teeth thirst for battle. Best not to wear it at night. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Health on hit: +5 | |
| Hexweaver Hat A cursed conical hat steeped in dark enchantments. Glows faintly at night. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Shadow Damage: +10% +1% per refine | |
| Holy Crest A consecrated shield bearing a radiant sigil. Sacred light gathers at its heart, softening divine wrath and turning judgment aside. | Death Mage 5% · Lv 120 · Shadow Eyeball Mage Blue 1% · Lv 113 · Undead Eyeball Mage Red 1% · Lv 115 · Undead | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Holy Resistance +3% per refine | |
| Holy Staff A sanctified wand that channels pure faith into light. Each spell cast through it carries the weight of judgment and mercy. | Angel Mage 10% · Lv 90 · Holy Phantom 2% · Lv 83 · Shadow | Staff | 2 | Atk: +5 +0.5 per refine Matk: +30 +3 per refine Cast Spd: +15% Exorcism Damage +77% per refine Exorcism Duration: -4s Chance to autocast Turn Undead when hit: +1% per refine Turn Undead Cooldown: -1s | |
| Hornbrand A crude horned wand radiating infernal chaos. | Imp Devil 5% · Lv 105 · Fire Fire Mage 1% · Lv 99 · Fire Imp Demon 1% · Lv 97 · Fire Imp Mischief 1% · Lv 96 · Fire Shade 1% · Lv 98 · Shadow | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Undead Damage: +2% per refine Chance to autocast Wide Curse when hit: +1% per refine | |
| Horned Crusader Helm A pale iron helm with a cross-slit visor and blazing orange horns. A strange blend of holy design and savage ornament, worn by zealots and warlords alike. | — | Headgear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine All Resist: +5% +1% per refine Hp: -25% Mp: -25% | |
| Insect Carapace A chitinous husk adorned with gemstone eyes. Pulses with strange life. | Spider Queen 1% · Lv 135 · Shadow | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Def: +5% Reflect Damage: +15% | |
| Iron Ankh A heavy iron ankh symbol, often worn by cultists or questionable priests. | Death Mage 5% · Lv 120 · Shadow Cyclops Bat Mage 1% · Lv 112 · Undead Eyeball Mage Green 1% · Lv 114 · Undead | Accessory | 1 | Def: +1 +1 per refine Mp: +100 Mp Regen +25% | |
| Iron Bulwark A reinforced iron shield made from old ship plating. | Shield | 1 | Def: +20 +1 per refine Block: +30% Def Flat: +10 Hp: +100 | ||
| Iron Halo A brutal backpiece of nailed justice. Heavy, holy, and spiked. | Angel Mage 5% · Lv 90 · Holy Bomb 1% · Lv 81 · Fire Phantom 1% · Lv 83 · Shadow Soul Mage 1% · Lv 85 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Holy Damage: +5% Holy Resistance +5% | |
| Iron Morningstar A spiked ball mace, heavy and intimidating. Few shields withstand its blow. | Worm Creep 10% · Lv 95 · Poison Blossom 2% · Lv 90 · Poison Bud 2% · Lv 86 · Poison Worm Rot 2% · Lv 88 · Poison | Mace | 3 | Atk: +20 +2 per refine Matk: +10 +1 per refine Matk per Str: +1 Crit: +3 per refine Atk Spd: +3% per refine | |
| Iron Reaver A brutal twin-blade axe forged from heavy scrap. No elegance, just carnage. | Zombie Goblin Lord 15% · Lv 60 · Undead Zombie Goblin Minion 3% · Lv 51 · Undead | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Twin Cleave Damage +15% Twin Cleave Cooldown: -2s | |
| Iron Spear A well-worn spear of practical design, favored by foot soldiers. | Treant Forest Autumn 9% · Lv 8 · Fire Treant Minion Evergreen 9% · Lv 6 · Earth Wisp Yellow 9% · Lv 5 · Earth | Spear | 4 | Atk: +15 +1.5 per refine DefPierce: +15 Range: +1 Hit: +20 | |
| Ironhorn Cap Spiked, horned, and thoroughly uninviting. Often worn by pitfighters and tavern brawlers. | Scorpion King 30% · Lv 35 · Fire Scorpion 1% · Lv 28 · Fire | Headgear | 1 | Def: +10 +1 per refine Mdef: +1 per refine Damage Melee: +10% Immune to Bleeding: +50% | |
| Ironshade Helm A heavy, grim helm worn by the most stoic knights. Said to anchor its wearer against all odds. | — | Face | 1 | Def: +5 +1 per refine Mdef: +1 per refine Def Flat: +25 +2 per refine | |
| Island Spirit Chest Woven from light island fibers and spirit-thread, this chestpiece favors freedom of motion and steady endurance over heavy protection. | Turtle Baby 6% · Lv 61 · Water Turtle Red 6% · Lv 64 · Water | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Flee: +10 Hp: +10% Mp: +10% Atk Spd: +15% | |
| Island Spirit Legs Flexible leg wraps that move easily through sand and surf, allowing spells and strikes to flow without pause. | Shark Baby 6% · Lv 62 · Water Shark Pirate 6% · Lv 65 · Water | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Hp Regen: +10% Mp Regen +10% Cast Spd: +15% | |
| Island Spirit Shoes Soft-soled shoes that grip stone and shore alike, prized by travelers who never stay still for long. | Turtle Blue 6% · Lv 63 · Water | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Move Spd: +10% Move Spd: +15% | |
| Jack-o'-lantern A carved pumpkin that grins with eerie delight. Its hollow glow wards off shadow and decay, yet whispers faintly of the souls it once scared away. | Eyeball Bat Blue 0.1% · Lv 21 · Undead Eyeball Bat Green 0.1% · Lv 22 · Undead Eyeball Bat Red 0.1% · Lv 23 · Undead Skeleton 0.1% · Lv 24 · Undead | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Death Coil Chance to autocast Death Coil when attacking: +3% per refine | |
| Jagtooth A heavy blade with a brutal jagged edge. | Dagger | 2 | Atk: +20 +2 per refine Double Attack: +50% Health on hit: +5 Siphon Mp: +3 | ||
| Knife A small but sharp blade, perfect for quick strikes in tight situations. | Dagger | 4 | Atk: +10 +1 per refine Double Attack: +50% Flee: +20 | ||
| Knuckleband A thick, dark wrap embedded with blunt studs. Often worn by hand-to-hand brawlers who prefer to leave a mark. | Accessory | 1 | Def: +1 +1 per refine Damage Melee: +5% | ||
| Kunai Forged to fly with surgical precision, these kunai find weak points at melee or range. | Burrow 6% · Lv 16 · Earth Butterfly Hue 6% · Lv 21 · Holy Egglet 6% · Lv 24 · Neutral Rabbit 6% · Lv 19 · Neutral | Dagger | 4 | Atk: +10 +1 per refine Matk: +10 +1 per refine Double Attack: +50% Range: +5 Chain: +1 | |
| Launcher A heavy launcher built for raw impact, hurling explosive payloads that devastate clustered enemies. | Launcher | 4 | Atk: +100 +10 per refine Range: +9 Status Damage: +100% Splash: +3 Chance to autocast Explosive Grenade when attacking: +3% per refine | ||
| Leaf Mask A mask shaped like a sporeling guardian. Said to channel primal nature energy. | Face | 0 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.5 Heal Heal Mana Cost: +20% | ||
| Life Drinker A scythe that drinks deep from every wound it opens, feeding both body and soul. | Spider Queen 5% · Lv 135 · Shadow Delivery Robot 1% · Lv 129 · Neutral Gripper Robot 1% · Lv 130 · Neutral Shell Robot 1% · Lv 126 · Fire Spiderling Robot 1% · Lv 128 · Shadow | Scythe | 2 | Atk: +25 +2.5 per refine Matk: +25 +2.5 per refine Health on hit: +5 Siphon Mp: +3 Life Drain Damage +15% +2% per refine Life Drain Cooldown: -2s Soul Drain Level: +5 | |
| Life Staff A gentle staff imbued with restorative magic and steady flow. Its presence strengthens healing rites, allowing miracles to be cast more often and with greater effect. | FIsh Blue 1% · Lv 121 · Water Fish Man Blue 1% · Lv 123 · Water Merman Yellow 1% · Lv 125 · Wind Octopus Baby Blue 1% · Lv 122 · Water Octopus Orange 1% · Lv 123 · Water Shark 1% · Lv 124 · Water | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Healing: +1% per refine Sanctuary Damage +15% High Heal Damage +15% High Heal Cooldown: -2s | |
| Longbow A tall, carefully crafted bow whose range is unmatched. Its string hums with tension, loosing arrows that strike from afar. | Werewolf 30% · Lv 30 · Shadow Eyeball Bat Blue 6% · Lv 21 · Undead Wolf 6% · Lv 25 · Shadow Wolf Pup 6% · Lv 23 · Shadow | Ranged | 4 | Atk: +20 +2 per refine Range: +10 Range: +0.5 per refine Hit: +3 per refine | |
| Lucky Drops These twin jade baubles jingle softly with every step, thought to bring serendipity. | Accessory | 1 | Def: +1 +1 per refine Total Hit: +10 | ||
| Luxbane A massive consecrated mace forged to punish the unworthy. Each swing channels overwhelming divine force, shattering foes in wide, crushing arcs at the cost of speed. | Spider Queen 5% · Lv 135 · Shadow Boxy Robot 1% · Lv 130 · Neutral Nozzle Robot 1% · Lv 127 · Neutral Razor Robot 1% · Lv 126 · Fire Spider Robot 1% · Lv 128 · Shadow | Mace | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Matk per Str: +1 Atk Spd: -50% Smite Damage +100% Smite Cooldown: -3s Smite Area: +2 Smite Cast Time: +1s | |
| Luxspire A spire of bound radiance, forged to carry judgment beyond the reach of steel. | Spider Queen 5% · Lv 135 · Shadow Nose Robot 1% · Lv 128 · Neutral Snout Robot 1% · Lv 129 · Neutral Spike Robot 1% · Lv 127 · Fire | Staff | 1 | Atk: +20 +2 per refine Matk: +40 +4 per refine Cast Spd: +15% Holy Wrath Level: +2 Holy Wrath Area: +2 ? Area: +2 Holy Wrath Cast Time: +2s | |
| Mace Reliable in the hands of any novice. | Mace | 4 | Atk: +10 +1 per refine Matk: +10 +1 per refine Matk per Str: +1 Atk: +3 Matk: +3 | ||
| Mana Cask A sturdy barrel overflowing with raw mana crystals. Increases magical energy reserves. | Hermit King 1% · Lv 40 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp: +250 Mp Regen +25% | |
| Mana Potion A standard concoction used by mages to regain their arcane focus in battle. | Hermit King 15% · Lv 40 · Water Fungi 3% · Lv 34 · Water Glow Wisp Blue 3% · Lv 33 · Water Shell 3% · Lv 32 · Water | Shield | 1 | Def: +10 +1 per refine Block: +30% Mp: +25% Mp Regen +50% | |
| Master Axe Balanced in heft and arc, this masterwork blade amplifies muscle and mind alike. Each blow strikes with uncanny precision and power. | Axe | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Crit Damage: +10% Atk: +10% Matk: +10% Atk: +10 Str: +10 | ||
| Master Bow A masterwork bow built for precision and reach, balancing force with flawless control. | Ranged | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Range: +10 Atk: +10% Matk: +10% Atk Spd: +10% Dex: +10 | ||
| Master Codex A meticulously compiled record of arcane law, refined through countless revisions. | Angel Mage 10% · Lv 90 · Holy Dragon Darkness 2% · Lv 84 · Shadow | Book | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Status Duration: +25% Skill Splash: +3 Atk: +10% Matk: +10% Healing: +10% Int: +10 | |
| Master Dagger A finely balanced blade, crafted for speed and lethality. Used by elite scouts to strike swiftly and vanish before the battle truly begins. | Dagger | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Atk: +10% Matk: +10% Atk Spd: +10% Agi: +10 | ||
| Master Hammer A radiant hammer of faith and fury. Ideal for divine warriors on the front line. | Mace | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Matk per Str: +1 Atk: +10% Matk: +10% Matk: +10 Str: +10 | ||
| Master Katar A blade honed for decisive strikes, rewarding perfect timing and lethal accuracy. | Dragon Dusk 2% · Lv 77 · Shadow Dragon Nightfall 2% · Lv 79 · Shadow | Katar | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Total Critical Rate: +25% Atk: +10% Matk: +10% Crit: +10 Luk: +10 | |
| Master Pistol A masterwork sidearm prized for its balance and versatility, favored by gunslingers who value precision over excess. | Angel Mage 10% · Lv 90 · Holy Spook 2% · Lv 82 · Shadow | Pistol | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Range: +6 Double Attack: +50% Atk: +10% Matk: +10% Atk Spd: +10% Dex: +10 | |
| Master Scythe A disciplined reaper's tool, designed to sustain its wielder through relentless combat. | Dragon Dusk 2% · Lv 77 · Shadow Dragon Nightfall 2% · Lv 79 · Shadow | Scythe | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Health on hit: +5 Atk: +10% Matk: +10% Crit: +10 Str: +10 | |
| Master Spear This ceremonial spear is wrapped in battle-stained cloth, a symbol of discipline and precision. Favored by veterans for its reach and balance. | Spear | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine DefPierce: +15 Range: +1 Atk: +10% Matk: +10% Hp: +10% Vit: +10 | ||
| Master Sword A pristine blade once wielded by a forgotten hero. Its design is balanced, elegant, and optimized for rapid strikes and precise blows. | Sword | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Block: +10% Atk: +10% Matk: +10% Def: +10% Vit: +10 | ||
| Master Wand A radiant staff infused with ancient magic, this wand channels spells with perfect clarity. A mark of one who has mastered both arcane power and control. | Staff | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Cast Spd: +15% Atk: +10% Matk: +10% Cast Spd: +10% Int: +10 | ||
| Mechanical Core A spinning gearwork core infused with arcane energy. It hums with potential. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Cast Spd: +10% | ||
| Meteoric Staff Forged from a fallen star, this staff hums with cosmic fury. Its wielder commands meteors that burn with the memory of the heavens. | Spider Queen 5% · Lv 135 · Shadow Boxy Robot 1% · Lv 130 · Neutral Nozzle Robot 1% · Lv 127 · Neutral Razor Robot 1% · Lv 126 · Fire Spider Robot 1% · Lv 128 · Shadow | Staff | 2 | Atk: +5 +0.5 per refine Matk: +30 +3 per refine Cast Spd: +15% Meteor Damage +15% +2% per refine Meteor Cooldown: -3s Fire Pillar Damage +15% +2% per refine | |
| Mind Gauntlets Arcane patterns etched in their fabric channel thought into spellcraft. | Spider Queen 30% · Lv 135 · Shadow Delivery Robot 1% · Lv 129 · Neutral Nose Robot 1% · Lv 128 · Neutral Nozzle Robot 1% · Lv 127 · Neutral Snout Robot 1% · Lv 129 · Neutral | Accessory | 0 | Def: +1 +1 per refine Int: +1 per refine Damage Magic: +5% | |
| Mind Greaves Greaves inscribed with subtle sigils to support mental discipline. | Turtle Champion 30% · Lv 140 · Earth Hydro Turtle 1% · Lv 134 · Water Octopus King Blue 1% · Lv 132 · Water | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Int: +5 | |
| Mind Plate Woven with arcane threads, the plating hums with hidden knowledge, guiding the flow of magic. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warlock 1% · Lv 116 · Shadow | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Int: +1 per refine Hp: +1% per refine | |
| Mind Shoes Light shoes tuned to enhance mental focus and clarity. | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Int: +5 | ||
| Mindweave Soft layers laced with focus runes. Each step clears the mind, and each motion channels magic. | Legwear | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Hp Regen: Mp Regen +20% Cast Spd: +3% per refine | ||
| Mitre of Sanctity A sacred hat worn by the highest clergy. Its jeweled cross radiates divine light, said to strengthen prayers and amplify holy blessings. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Int: +1 per refine Vit: +1 per refine Healing: +1% per refine | |
| Molten Core Heater Forged to face the flame, this shield drinks in heat and answers with steady resolve. Embers lick its surface but never take hold. | Imp Devil 5% · Lv 105 · Fire Dragon Inferno 1% · Lv 100 · Fire Dragon Spark 1% · Lv 97 · Fire Golem Fire 1% · Lv 99 · Fire Imp Demon 1% · Lv 97 · Fire | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Fire Resistance +3% per refine | |
| Moon Band A smooth, pale bracelet polished to a faint gleam. Said to steady the mind under moonlight. | Blazewheel 1% · Lv 95 · Fire Sporeling 1% · Lv 92 · Poison Stormjelly 1% · Lv 91 · Wind Stormstinger 1% · Lv 94 · Wind | Accessory | 1 | Def: +1 +1 per refine High Heal Damage +15% High Heal Cast Time: -1s | |
| Moonfrost A jagged frost-forged blade that leaks icy mist. | Ice Mage 30% · Lv 75 · Water Dragon Blizzard 1% · Lv 70 · Water | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Fire Enemies: +10% +1% per refine Resist vs Fire: +10% +1% per refine | |
| Moonshadow Hat A pointed hat woven under a lunar eclipse. Its brim whispers with shadow, while the crescent emblem glows faintly with borrowed moonlight. Wizards who wear it find their spells flowing as easily as the tide. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Int: +1 per refine Dex: +1 per refine Cast Spd: +1% per refine | |
| Mystic Hood A hood worn by nomadic spellcasters. It muffles both sound and thought. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Resist vs Holy: +10% Resist vs Shadow: +10% Resist vs Undead: +10% Resist vs Poison: +10% | |
| Necronomicon A forbidden tome inked with rites for the dead. Its pages lengthen curses and answer only to the undead. | Death Mage 5% · Lv 120 · Shadow Cyclops Bat Mage 1% · Lv 112 · Undead Eyeball Mage Green 1% · Lv 114 · Undead | Book | 2 | Atk: +10 +1 per refine Matk: +25 +2.5 per refine Status Duration: +25% Skill Splash: +3 Summon Skeleton Level: +1 Summon Skeleton Mage Level: +1 Summon Resist: +1 per refine Undead Damage: +2% per refine | |
| Neko Hood Infused with feline charm and mischief. Enhances nimbleness and sneakiness. | Cat Bolt 30% · Lv 30 · Wind Cat Lightning 1% · Lv 24 · Wind | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Dex: +1 per refine Agi: +1 per refine Flee: +1 per refine | |
| Night Armor Armor that bends but does not break. Its lines glow faintly, channeling strength through both body and spirit. | Cosmic Entity 5% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire Bogbloom 1% · Lv 129 · Poison Stormcoil 1% · Lv 127 · Wind Voidgazer 1% · Lv 126 · Holy | Chest | 0 | Def: +20 +1 per refine Mdef: +20 +1 per refine Hp: +20% Mp: +20% Immune to Knockback Hp: +30% Mp: +30% | |
| Night Boots Boots that move with their own quiet intent, carrying the wearer as though guided by the Garden's unseen rhythm. | Cosmic Entity 5% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire Bogbloom 1% · Lv 129 · Poison Stormcoil 1% · Lv 127 · Wind Voidgazer 1% · Lv 126 · Holy | Shoes | 0 | Def: +10 +1 per refine Mdef: +10 +1 per refine Move Spd: +10% Move Spd: +20% Atk Spd: +10% Cast Spd: +10% | |
| Night Greaves Greaves woven with alien symmetry. They lighten the step and guard against strikes that should never have been survived. | Cosmic Entity 5% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire Bogbloom 1% · Lv 129 · Poison Stormcoil 1% · Lv 127 · Wind Voidgazer 1% · Lv 126 · Holy | Legwear | 0 | Def: +10 +1 per refine Mdef: +10 +1 per refine Hp Regen: +20% Mp Regen +20% Flee: +20 All Resist: +15% | |
| Night Helm The helm's flawless surface shows no mark of the forge. Each refinement awakens another hidden line of power, as if the Garden's weave reveals itself one thread at a time. | — | Headgear | 0 | Def: +1 +1 per refine Mdef: +1 +1 per refine All Stats: +1 per refine Hp: +5% Mp: +5% | |
| Nightfang Stud Forged from fang-shaped obsidian, these earrings are favored by assassins and nightstalkers. | Worm Creep 5% · Lv 95 · Poison Elder Wisp Purple 1% · Lv 89 · Wind Poison Bomb 1% · Lv 87 · Poison Worm Rot 1% · Lv 88 · Poison | Accessory | 1 | Def: +1 +1 per refine Health on hit: +5 | |
| Ninja Hood A sleek black hood that conceals the face. Worn by ninjas and assassins to vanish into the dark. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Int: +1 per refine Agi: +1 per refine Perfect Dodge | |
| Novice Chest A beginner's tunic brimming with hope, made for those just starting their journey. | Hare 60% · Lv 10 · Neutral Chick 12% · Lv 4 · Neutral Pollen 12% · Lv 1 · Neutral Treant Forest Evergreen 12% · Lv 9 · Earth Treant Tree Autumn 12% · Lv 7 · Fire Wisp Yellow 12% · Lv 5 · Earth | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Hp: +10% Mp: +10% Hp: +100 | |
| Novice Legs Simple yet dependable pants to carry you through your first adventures. | Hare 60% · Lv 10 · Neutral Egg 12% · Lv 5 · Neutral Treant Minion Autumn 12% · Lv 6 · Fire Treant Tree Evergreen 12% · Lv 8 · Earth Wisp Red 12% · Lv 2 · Fire | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Hp Regen: +5% Mp Regen +5% Atk: +3 Matk: +3 | |
| Novice Shoes Comfy shoes designed for rookies who are ready to explore the world. | Hare 60% · Lv 10 · Neutral Bunny 12% · Lv 3 · Neutral Treant Forest Autumn 12% · Lv 8 · Fire Treant Minion Evergreen 12% · Lv 6 · Earth | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Move Spd: +10% Mp: +20 | |
| Oak Bow A simple bow carved from oak. Reliable and balanced for steady hunters. | Sunflora Pixie 15% · Lv 40 · Holy Butterfly Pixie 3% · Lv 34 · Holy Glow Wisp Yellow 3% · Lv 33 · Fire Sun Blossom 3% · Lv 32 · Holy | Ranged | 3 | Atk: +20 +2 per refine Range: +10 Strafing Volley Damage +15% Dex: +1 per refine Atk Spd: +3% per refine | |
| Oathbound Helm Carved for ancient warriors who swore never to retreat. Its ivory horns symbolize unwavering resolve. | — | Headgear | 1 | Def: +10 +1 per refine Mdef: +1 per refine Immune to Knockback | |
| Oathbreaker A blessed blade carried by holy knights. Its edge glows with righteous fury, cutting down evil with each Judgement Blade unleashed. | Sword | 2 | Atk: +20 +2 per refine Matk: +20 +2 per refine Matk per Str: +1 Judgement Blade Damage +15% +2% per refine Grand Cross Damage +15% +2% per refine Grand Cross Cast Time: -1s | ||
| Obsidian Band A tempered wristguard forged from volcanic ash and ore. Feels heavy, yet reassuringly firm. | Imp Devil 5% · Lv 105 · Fire Fire Mage 1% · Lv 99 · Fire Flame 1% · Lv 97 · Fire Imp Mischief 1% · Lv 96 · Fire Shade 1% · Lv 98 · Shadow | Accessory | 1 | Def: +1 +1 per refine Reflect Damage: +10% | |
| Obsidian Bulwark A shield grown from compressed earth and obsidian plates. Each impact sinks harmlessly into its mass, as if the ground itself chose to endure for you. | Shark Pirate 3% · Lv 65 · Water Turtle Blue 3% · Lv 63 · Water | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Earth Resistance +3% per refine | |
| Obsidian Edge Forged from volcanic rock and imbued with raw force. | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Wind Enemies: +10% +1% per refine Resist vs Wind: +10% +1% per refine | ||
| Obsidian Loop A matte-black ring forged from volcanic glass. Said to absorb dark energy. | Accessory | 1 | Def: +1 +1 per refine Immune to Reflect damage | ||
| Onyx Bolt Forged from a jagged chunk of black onyx, this earring crackles faintly with latent power. Said to be favored by lone rogues and shadowed duelists. | Imp Devil 5% · Lv 105 · Fire Dragon Inferno 1% · Lv 100 · Fire Golem Fire 1% · Lv 99 · Fire Imp Demon 1% · Lv 97 · Fire Imp Mischief 1% · Lv 96 · Fire | Accessory | 1 | Def: +1 +1 per refine Crit Damage: +5% | |
| Oxygen Tank A clean, pressurized tank often used in harsh environments. | Worm Creep 5% · Lv 95 · Poison Bloom 1% · Lv 89 · Poison Blossom 1% · Lv 90 · Poison Bud 1% · Lv 86 · Poison Worm Stink 1% · Lv 87 · Poison | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Poison Damage: +5% Poison Resistance +5% | |
| Paladin Crest Gleaming with gold trim, this helm radiates solemn duty and unshakable faith. | — | Headgear | 1 | Def: +5 +1 per refine Mdef: +1 +1 per refine Str: +1 per refine Vit: +1 per refine Def: +1% per refine Mdef: +1% per refine | |
| Parrying Knife Wider guard allows for basic deflection in skilled hands. | Dagger | 3 | Atk: +15 +1.5 per refine Double Attack: +50% Block: +10% Perfect Dodge Flee: +15 | ||
| Phantom Kunai Etched with illusory seals, calling forth fleeting shadows to aid your strikes while draining mana from enemies. | Dagger | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Range: +5 Chain: +1 Skill charges: +1 Siphon Mp: +3 | ||
| Phantom Mask A pale mask with carved brows, once used in theater... until it started moving on its own. | Bat Lord 30% · Lv 55 · Poison Vampire Bat 1% · Lv 46 · Poison | Face | 0 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.5 Haste | |
| Piercer A straight dagger designed for fast, penetrating strikes. | Dagger | 3 | Atk: +20 +2 per refine Double Attack: +50% Crit: +10 +1 per refine Crit Damage: +10% +1% per refine Luk: +1 per refine | ||
| Pirate Coat A battle-worn pirate coat soaked in salt, smoke, and stolen fortunes. It carries the swagger of the sea and the promise of ill-gotten gains. | Turtle Blue 6% · Lv 63 · Water | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Flee: +10 Hp: +10% Mp: +10% Luk: +7 Crit Damage: +5% | |
| Pirate Hat A pirate's tricorn imbued with the spirit of plunder. Favored by those who live dangerously. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Crit: +1 per refine Luk: +1 per refine | |
| Pirate Hook A ruthless iron hook claimed through blood and misfortune. Feared in close combat, it reminds all that pirates take what they cannot regrow. | Shark Pirate 2% · Lv 65 · Water Turtle Blue 2% · Lv 63 · Water | Accessory | 1 | Def: +1 +1 per refine Crit: +5 | |
| Pirate Legs Rugged trousers fit for rigging climbs and tavern brawls. They've survived storms, blades, and worse decisions. | Turtle Green 6% · Lv 63 · Water | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Hp Regen: +10% Mp Regen +10% Luk: +7 Crit Damage: +5% | |
| Pirate Shoes Heavy boots built for slick decks and hard kicks. Each step echoes like a threat before steel is drawn. | Turtle Green 6% · Lv 63 · Water | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Move Spd: +10% Luk: +7 Crit Damage: +5% | |
| Pistol A standard-issue sidearm. Simple, reliable, and effective in the hands of a trained shooter. | Pistol | 4 | Atk: +15 +1.5 per refine Range: +6 Double Attack: +50% | ||
| Plasma Boots Boots fitted with micro-thrusters and mana regulators, designed for constant repositioning under fire. | Turtle Champion 5% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water Storm Turtle 1% · Lv 135 · Wind | Shoes | 1 | Def: +10 +1 per refine Mdef: +2 +1 per refine Move Spd: +10% Immune to Flinching from damage Hp: +1% per refine Mp: +1% per refine | |
| Plasma Greaves Reinforced greaves lined with plasma conduits, converting motion into sustained combat efficiency. | Turtle Champion 5% · Lv 140 · Earth Hydro Turtle 1% · Lv 134 · Water Octopus King Blue 1% · Lv 132 · Water | Legwear | 1 | Def: +10 +1 per refine Mdef: +2 +1 per refine Hp Regen: +20% Mp Regen Atk: +1 per refine Matk: +1 per refine | |
| Plasma Shell A high-tech turtle shell retrofitted with glowing plasma conduits. It stabilizes systems across the board, enhancing every aspect in quiet harmony. | Turtle Champion 1% · Lv 140 · Earth | Utility | 2 | Def: +1 +1 per refine Mdef: +1 +1 per refine All Stats: +1 | |
| Plasma Suit A sealed combat suit powered by a contained plasma lattice, amplifying both physical force and spell output while recycling internal energy. | Turtle Champion 5% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water Solar Turtle 1% · Lv 131 · Fire | Chest | 1 | Def: +20 +1 per refine Mdef: +5 +1 per refine Hp: +20% Mp: All Resist: +1% per refine | |
| Plum Talisman A red and white charm resembling a fruit. Popular among traveling healers. | Accessory | 1 | Def: +1 +1 per refine Healing: +10% | ||
| Potions A padded pouch of alchemical vials. Smells faintly of mint and mana. | Hare 30% · Lv 10 · Neutral Chick 6% · Lv 4 · Neutral Pollen 6% · Lv 1 · Neutral Treant Forest Autumn 6% · Lv 8 · Fire Treant Tree Autumn 6% · Lv 7 · Fire Wisp Yellow 6% · Lv 5 · Earth | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp: +20 Mp Regen: +2 | |
| Power Gauntlets Gauntlets that embody brute force, every punch echoing with crushing might. | Spider Queen 30% · Lv 135 · Shadow Boxy Robot 1% · Lv 130 · Neutral Spider Robot 1% · Lv 128 · Shadow Spiderling Robot 1% · Lv 128 · Shadow Spike Robot 1% · Lv 127 · Fire | Accessory | 0 | Def: +1 +1 per refine Str: +1 per refine Damage Melee: +5% | |
| Power Greaves Solid greaves that emphasize physical might over finesse. | Turtle Champion 30% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water Storm Turtle 1% · Lv 135 · Wind | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Str: +5 | |
| Power Plate Forged to amplify raw might, its reinforced form channels every strike with crushing force. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warcrusher 1% · Lv 120 · Earth | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Str: +1 per refine Hp: +1% per refine | |
| Power Shoes Simple footwear designed to support raw physical strength. | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Str: +5 | ||
| Precision Gauntlets Forged for steady hands, their grip sharpens aim and refines every strike. | Spider Queen 30% · Lv 135 · Shadow Delivery Robot 1% · Lv 129 · Neutral Gripper Robot 1% · Lv 130 · Neutral Nose Robot 1% · Lv 128 · Neutral Nozzle Robot 1% · Lv 127 · Neutral | Accessory | 0 | Def: +1 +1 per refine Dex: +1 per refine Damage Ranged: +5% | |
| Precision Greaves Balanced greaves crafted for measured, deliberate movement. | Turtle Champion 30% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water Solar Turtle 1% · Lv 131 · Fire | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Dex: +5 | |
| Precision Plate Balanced and refined, this armor sharpens movement, ensuring every action lands with flawless accuracy. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warlock 1% · Lv 116 · Shadow | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Dex: +1 per refine Hp: +1% per refine | |
| Precision Shoes Carefully balanced shoes that favor accuracy and control. | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Dex: +5 | ||
| Prism Blade A calibrated energy blade that refracts raw mana into elemental destruction. | Turtle Champion 5% · Lv 140 · Earth Octopus King Blue 1% · Lv 132 · Water Storm Turtle 1% · Lv 135 · Wind | Sword | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Block: +10% Chance to autocast Firebolt when attacking: +5% Chance to autocast Icebolt when attacking: +5% Chance to autocast Thunderbolt when attacking: +5% Chance to autocast Earthbolt when attacking: +5% | |
| Quiver A well-crafted quiver brimming with fletched arrows. Steady aim starts here. | Shark Baby 2% · Lv 62 · Water Turtle Red 2% · Lv 64 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Damage Ranged: +5% Range: +1 | |
| Quiver of Thorns A quiver of enchanted arrows, tipped with vines and briars. Favored by hunters. | Cactus King 1% · Lv 35 · Earth | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Damage Ranged: +5% Dex: +5 | |
| Radiant Scepter A sacred staff crowned with divine sigils. Channels radiant energy into devastating punishments, empowering the faithful to smite the wicked. | Mega Ice Golem 5% · Lv 140 · Water Festive Bear 1% · Lv 135 · Holy Ice Baby 1% · Lv 132 · Water Vanilla Ice 1% · Lv 133 · Water | Mace | 2 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Matk per Str: +1 Divine Punishment Damage +15% +2% per refine Divine Punishment Cooldown: -3s Divine Punishment Cast Time: -1s | |
| Radiant Wand A radiant spear-shaped staff forged for archmages of the capital. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Fire Damage: +10% Water Damage: +10% Wind Damage: +10% Earth Damage: +10% | ||
| Ragebound Fury Forged to answer fury with fury. The angrier its wielder grows, the heavier it strikes. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warlock 1% · Lv 116 · Shadow | Axe | 2 | Atk: +35 +3.5 per refine Crit Damage: +10% Status Stacks: +5 per refine Hp Regen: +5% per refine Health on hit: +5 | |
| Ram Skull Mask Once worn by mountain shamans in sacred trials. Said to repel demonic influences. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp Cost: -20% | |
| Ransack A woven basket filled with plump, ripe tomatoes. Surprisingly nourishing in battle. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: +50 Hp Regen: +5 | ||
| Razor Kunai A balanced set of razor-edged kunai designed for relentless technique. Favoured by shinobi who overwhelm foes through rapid skill execution. | Dagger | 3 | Atk: +20 +2 per refine Matk: +10 +1 per refine Double Attack: +50% Range: +5 Chain: +1 Shuriken Fan Damage +15% +2% per refine Shuriken Fan Cooldown: -1s Fan Of Knives Damage +15% +2% per refine Fan Of Knives Cooldown: -1s | ||
| Recurve Bow A flexible bow for rapid shots. | Goblin King 15% · Lv 65 · Earth Goblin Giant Mage 3% · Lv 59 · Earth Goblin Trooper 3% · Lv 58 · Earth Goblin Trooper Mage 3% · Lv 57 · Earth | Ranged | 3 | Atk: +15 +1.5 per refine Range: +10 Crit: +3 per refine Atk Spd: +3% per refine | |
| Red Maw A heavy axe scored with countless cuts. Each swing opens old wounds wider. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warcrusher 1% · Lv 120 · Earth | Axe | 2 | Atk: +35 +3.5 per refine Crit Damage: +10% Atk Spd: +3% per refine Crit: +1 per refine Double Attack: +5% per refine Grants Lv.1 ? | |
| Red Shell A heavy shell reinforced for offense. Its weight turns relentless pressure into raw power. | Turtle Champion 5% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water Solar Turtle 1% · Lv 131 · Fire | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk: +5% Matk: +5% | |
| Reindeer Chest A festive coat of reindeer hide trimmed for winter celebration. It radiates warmth and cheer, steadying the wearer through cold nights and long battles alike. | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Chance to autocast Cure when hit: +7% | ||
| Reindeer Gloves Warm gloves touched by festive magic, keeping hands nimble even in the coldest weather. Laughter and chaos often follow close behind. | Mega Ice Golem 5% · Lv 140 · Water Festive Bear 1% · Lv 135 · Holy Ice Baby 1% · Lv 132 · Water Vanilla Ice 1% · Lv 133 · Water | Accessory | 1 | Def: +1 +1 per refine Chance to autocast Damnation when hit: +7% | |
| Reindeer Hood A warm hood stitched with small antlers and festive trim. It carries the spirit of winter travel and quiet holiday cheer. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Healing Received: +25% | |
| Reindeer Legs Fur-lined leggings made for snowy marches and seasonal festivities. Each step feels lighter, as if guided by holiday spirit. | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: +10% Mp Regen +10% Chance to autocast Endure when hit: +7% | ||
| Reindeer Shoes Soft holiday shoes crafted for icy ground, carrying the wearer swiftly across snow-dusted paths and frosted battlefields. | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Chance to autocast Haste when hit: +7% | ||
| Relic Trident Sea-worn and gilded, its three prongs strike in deadly sequence. | Hermit King 15% · Lv 40 · Water Mushroom 3% · Lv 32 · Water Posy 3% · Lv 31 · Water Spike 3% · Lv 34 · Water Toadstool 3% · Lv 35 · Water | Spear | 4 | Atk: +25 +2.5 per refine DefPierce: +15 Range: +1 Piercing Flurry Damage +50% Piercing Flurry Cooldown: -3s Hit: +3 per refine | |
| Repeater Crossbow A compact, crank-fed crossbow that fires in quick succession. Bolts may lack punch, but its relentless rate of fire overwhelms foes. | Ranged | 4 | Atk: +20 +2 per refine Range: +10 Double Attack: +10% per refine Atk Spd: +3% per refine AtkSpdLimit: +1 | ||
| Resonant Headphones Amplifies magical rhythms and drowns out distractions. You fight better to a beat. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Cast Spd: +10% Mp Cost: -10% | |
| Rifle A versatile long gun designed for consistent damage at range, offering dependable stopping power. | Rifle | 4 | Atk: +25 +2.5 per refine Range: +12 Crit Damage: +10% DamageFarRange: +25% | ||
| Riftbreaker Shivering with planar echoes, this greatblade carves rifts in reality. Its lumbering swing rends foes with impossible force. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire Goblin Warcrusher 1% · Lv 120 · Earth Goblin Warlock 1% · Lv 116 · Shadow | Sword | 1 | Atk: +45 +4.5 per refine Block: +10% Atk: +2% per refine Atk Spd: -20% Str: +1 per refine | |
| Rod A simple rod, but its power lies in the magic it channels through its core. | Treant Minion Evergreen 9% · Lv 6 · Earth Treant Tree Evergreen 9% · Lv 8 · Earth Wisp Yellow 9% · Lv 5 · Earth | Staff | 4 | Atk: +5 +0.5 per refine Matk: +15 +1.5 per refine Cast Spd: +15% | |
| Royal Blade An ornate sword engraved with royal heraldry. | Sword | 3 | Atk: +25 +2.5 per refine Block: +10% Crit: +3 per refine Atk Spd: +3% per refine | ||
| Royal Crest A decorated tower shield bearing a noble crest. | Cyclops Bat Wizard 1% · Lv 103 · Undead Eyeball Creep Red 1% · Lv 109 · Undead Skeleton Giant 1% · Lv 105 · Undead | Shield | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Block: +30% All Stats: +3 Healing: +5% +1% per refine | |
| Royal Dagger A gem-pommelled blade honed for courtly duels. | Dagger | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Atk: +1 per refine Matk: +1 per refine Str: +1 per refine Int: +1 per refine | ||
| Royal Fang A ceremonial spear forged from golden steel, its design both elegant and deadly. | Worm Creep 10% · Lv 95 · Poison Blossom 2% · Lv 90 · Poison Bud 2% · Lv 86 · Poison Worm Rot 2% · Lv 88 · Poison | Spear | 3 | Atk: +25 +2.5 per refine DefPierce: +15 Range: +1 Impale Damage +25% Chance to autocast Impale when attacking: +3% per refine | |
| Runeborn Visor Forged from whitesteel and inlaid with soulrunes. It watches with piercing violet flame. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk: +5 Atk: +1% | |
| Runesmasher A rune-inscribed hammer that pulses with silent intent. When raised in battle, its markings flare briefly, unleashing curse-bound energy that rattles even the most arcane defenses. | Snake Naga 15% · Lv 50 · Poison Bat 3% · Lv 41 · Poison Creeper 3% · Lv 45 · Shadow Lurker 3% · Lv 43 · Shadow | Mace | 3 | Atk: +10 +1 per refine Matk: +20 +2 per refine Matk per Str: +1 Banishment Field Damage +15% Suppression Field Damage +15% Banishment Field Cooldown: -1s Suppression Field Cooldown: -1s | |
| Rusted Binocs Outdated adventuring gear, still great for scouting if you squint. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Damage Ranged: +3% Range: +1 | |
| Safety Chest A thick, pressure-resistant cuirass designed for hazardous environments where endurance matters more than speed. | FIsh Blue 1% · Lv 121 · Water Fish Man Blue 1% · Lv 123 · Water Merman Yellow 1% · Lv 125 · Wind Octopus Baby Blue 1% · Lv 122 · Water Octopus Orange 1% · Lv 123 · Water Shark 1% · Lv 124 · Water | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Hp: +10% All Resist: +5% | |
| Safety Gloves Padded gauntlets that disperse incoming force, protecting both body and spell focus. | FIsh Blue 1% · Lv 121 · Water Fish Man Blue 1% · Lv 123 · Water Fish Man Pink 1% · Lv 123 · Fire Fish Man Yellow 1% · Lv 123 · Wind Fish Pink 1% · Lv 121 · Fire Fish Yellow 1% · Lv 122 · Wind Merman Blue 1% · Lv 124 · Water Merman Pink 1% · Lv 125 · Fire Merman Yellow 1% · Lv 125 · Wind Octopus Baby Blue 1% · Lv 122 · Water Octopus Baby Orange 1% · Lv 122 · Water Octopus Baby Purple 1% · Lv 122 · Water Octopus Orange 1% · Lv 123 · Water Octopus Purple 1% · Lv 124 · Water Octopus White 1% · Lv 124 · Water Shark 1% · Lv 124 · Water | Accessory | 1 | Def: +1 +1 per refine Hp: +5% Def: +5% Mdef: +5% | |
| Safety Legs Weighted greaves that help maintain footing against crushing force and violent impacts. | Fish Man Pink 1% · Lv 123 · Fire Fish Pink 1% · Lv 121 · Fire Merman Blue 1% · Lv 124 · Water Octopus Baby Orange 1% · Lv 122 · Water Octopus Purple 1% · Lv 124 · Water | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: +10% Mp Regen +10% Hp: +5% Immune to Knockback | |
| Safety Shoes Reinforced boots built to absorb shock, preventing flinching even under relentless assault. | Fish Man Yellow 1% · Lv 123 · Wind Fish Yellow 1% · Lv 122 · Wind Merman Pink 1% · Lv 125 · Fire Octopus Baby Purple 1% · Lv 122 · Water Octopus White 1% · Lv 124 · Water | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Hp: +5% Immune to Flinching from damage | |
| Sanctified Chest A blessed cuirass lined with runes of light. Worn by those who stand as living bastions. | Death Mage 10% · Lv 120 · Shadow Cyclops Bat 2% · Lv 101 · Undead Direwolf 2% · Lv 110 · Undead Eyeball Creep Blue 2% · Lv 106 · Undead Eyeball Mage Green 2% · Lv 114 · Undead Nightmare 2% · Lv 111 · Shadow Skeleton Mage 2% · Lv 104 · Undead | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +20% Mp: Hp: +10% Healing Received: +10% | |
| Sanctified Legs Gleaming greaves inscribed with prayers, strengthening every step forward. | Death Mage 10% · Lv 120 · Shadow Cyclops Bat Mage 2% · Lv 112 · Undead Death 2% · Lv 102 · Shadow Eyeball Creep Green 2% · Lv 107 · Undead Eyeball Mage Red 2% · Lv 115 · Undead Skeleton Giant 2% · Lv 105 · Undead | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: +20% Mp Regen Hp: +5% Healing Received: +5% | |
| Sanctified Shoes Boots that glow faintly with each step, carrying the aura of restoration. | Death Mage 10% · Lv 120 · Shadow Cyclops Bat Wizard 2% · Lv 103 · Undead Eyeball Creep Red 2% · Lv 109 · Undead Eyeball Mage Blue 2% · Lv 113 · Undead | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Hp: +5% Healing Received: +5% | |
| Sanctum Gloves Pure white gloves embroidered with holy thread. They emanate a gentle warmth, favored by healers and clerics. | Accessory | 1 | Def: +1 +1 per refine Sanctuary Damage +15% Sanctuary Cast Time: -2s | ||
| Sanctum Guard A radiant shield engraved with holy insignia. Its presence strengthens holy rites, extending consecrated ground and hastening divine recovery. | Angel Mage 10% · Lv 90 · Holy Phantom 2% · Lv 83 · Shadow | Shield | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Block: +30% Healing Received: +5% +2% per refine Consecration Cooldown: -2s Consecration Level: +2 | |
| Santa Chest A festive coat that radiates holiday cheer, lifting spirits even in the heat of battle. | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Chance to autocast Cure when hit: +7% | ||
| Santa Gloves Soft gloves imbued with mischievous charm, rumored to invite strange miracles when fortune smiles. | Mega Ice Golem 5% · Lv 140 · Water Ice Bear 1% · Lv 134 · Water Little Star 1% · Lv 131 · Holy Starflake 1% · Lv 133 · Holy | Accessory | 1 | Def: +1 +1 per refine Chance to autocast Damnation when hit: +7% | |
| Santa Legs Comfortable trousers stitched for long winter nights and unexpected adventures. | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: +10% Mp Regen +10% Chance to autocast Endure when hit: +7% | ||
| Santa Shoes Lighthearted footwear that keeps the wearer quick on their feet, no matter how heavy the festivities. | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Chance to autocast Haste when hit: +7% | ||
| Sapphire Crown A regal circlet forged for royalty attuned to magic. It radiates a cool, commanding presence. | Ice Mage 30% · Lv 75 · Water | Headgear | 2 | Def: +1 +1 per refine Mdef: +5 +1 per refine Matk: +1% per refine Int: +1 | |
| Scalpel A slender surgical blade honed for precision rather than force. Its cuts leave lingering toxins behind, striking twice before the wound can close. | Queen Worm 10% · Lv 80 · Undead Dragonfly Swift 2% · Lv 73 · Wind | Dagger | 2 | Atk: +10 +1 per refine Double Attack: +50% Status Damage: +1% per refine Chance to autocast Venom Strike when attacking: +2% per refine | |
| Scholar Glasses Thick lenses once favored by librarians of the Grand Archive. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Matk: +5 Matk: +1% | |
| Scrapfang Segments of scrap cobble into a cruel edge, delivering brutal second strikes that catch armor off-guard. | Sword | 4 | Atk: +20 +2 per refine Block: +10% Double Attack: +10% per refine Atk Spd: +3% per refine AtkSpdLimit: +1 | ||
| Scroll Charm A tightly bound charm scroll, said to contain a single divine word. | Werewolf 15% · Lv 30 · Shadow Eyeball Bat Green 3% · Lv 22 · Undead Wolf 3% · Lv 25 · Shadow Wolf Pup 3% · Lv 23 · Shadow | Accessory | 1 | Def: +1 +1 per refine Cast cannot be interrupted | |
| Seedling Satchel A pouch filled with golden sprouts. Smells like growth, life, and soil. | Sunflora Pixie 30% · Lv 40 · Holy Sunflower Fairy 1% · Lv 34 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Heal Damage +15% Mp Cost: -10% | |
| Serpent Fang A wicked spear capped with a venom-stained fang and a grinning skull. Its strikes carry a cruel speed, as if the weapon itself hungers for flesh. | Spear | 2 | Atk: +30 +3 per refine DefPierce: +15 Range: +1 Atk Spd: +3% per refine Crit: +1 per refine Double Attack: +5% per refine Grants Lv.1 Venom Coating | ||
| Serpent Ring A coiled golden serpent biting its tail. Symbol of eternity and hidden power. | Snake Naga 1% · Lv 50 · Poison | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Crit Damage: +10% Luk: +5 | |
| Shadowsteel Guard A folded shroud of darkened metal, wrapped tight around a watchful core. Shadows cling to it willingly, refusing to strike their own. | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Shadow Resistance +3% per refine | ||
| Shady Specs A sleek pair of shades worn by rogues, gamblers, and mysterious strangers. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Flee: +20 | |
| Sharkbite Hood A helm in the form of a ravenous sea predator. Fearsome and water-resistant. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Atk: +10 | |
| Shotgun A close-range firearm that turns raw strength into overwhelming force, scattering enemies with brutal blasts. | Zombie Goblin Lord 15% · Lv 60 · Undead Zombie Goblin Soldier 3% · Lv 53 · Undead | Shotgun | 4 | Atk: +30 +3 per refine Range: +3 Splash: +2 Deals increased damage at close range: +50% | |
| Silence of Night A long rifle tuned for deadly calm. Its shots strike unseen, rewarding patience and perfect timing. | Stormcoil 1% · Lv 127 · Wind | Rifle | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Range: +12 Crit Damage: +10% DamageFarRange: +25% Atk: +1% per refine Damage Ranged: +1% per refine Crit: +2 per refine | |
| Skull Emblem A grim badge of conquest, worn by those who laugh in the face of death. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Total Critical Rate: +20% | ||
| Skull Pendant A grim little charm carved into a tiny skull. Not recommended for optimists. | Bat Lord 10% · Lv 55 · Poison Snake Naga 10% · Lv 50 · Poison Snake 2% · Lv 47 · Poison Spider 2% · Lv 42 · Poison Spider Toxin 2% · Lv 44 · Poison | Accessory | 1 | Def: +1 +1 per refine Atk Spd: +5% | |
| Skullhacker A cursed axe adorned with a glowing skull, humming with malevolent energy. | Goblin King 15% · Lv 65 · Earth Goblin Giant Devil 3% · Lv 60 · Earth Goblin Minion 3% · Lv 56 · Earth Goblin Trooper Assassin 3% · Lv 57 · Earth Goblin Trooper Soldier 3% · Lv 58 · Earth | Axe | 2 | Atk: +35 +3.5 per refine Crit Damage: +10% Whirlwind Damage +15% +2% per refine Whirlwind Duration: -1s Whirlwind Cooldown: -2s | |
| Skybreaker Staff A staff crackling with contained storms. Its power shatters the silence of the heavens, calling down thunder with every cast. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Thunder Storm Damage +15% +2% per refine Thunder Storm Cast Time: -1s Thunder Storm autocasts Static Field | ||
| Skystrider Chest A proud and polished breastplate that makes you feel like a true defender of justice. | Angel Mage 15% · Lv 90 · Holy Angel 3% · Lv 76 · Holy Bomb 3% · Lv 81 · Fire Dragon Darkness 3% · Lv 84 · Shadow Haunt 3% · Lv 80 · Holy Soul 3% · Lv 78 · Holy | Chest | 1 | Def: +20 +1 per refine Mdef: +5 +1 per refine Hp: +20% Mp: Neutral Resistance +10% Def: +10 | |
| Skystrider Legs Solid greaves built for holding your ground, even when the world shakes. | Angel Mage 15% · Lv 90 · Holy Archangel 3% · Lv 79 · Holy Ghost 3% · Lv 77 · Shadow Soul Mage 3% · Lv 85 · Holy Spook 3% · Lv 82 · Shadow | Legwear | 1 | Def: +10 +1 per refine Mdef: +2 +1 per refine Hp Regen: +20% Mp Regen Neutral Resistance +5% Def: +5 | |
| Skystrider Shoes Heavy boots that echo with honor, offering strength in every step. | Angel Mage 15% · Lv 90 · Holy Dragon Dusk 3% · Lv 77 · Shadow Dragon Nightfall 3% · Lv 79 · Shadow Phantom 3% · Lv 83 · Shadow | Shoes | 1 | Def: +10 +1 per refine Mdef: +2 +1 per refine Move Spd: +10% Neutral Resistance +5% Def: +5 | |
| Slingshot A playful yet surprisingly powerful ranged toy, perfect for nimble hands and sharp eyes! | Treant Forest Autumn 9% · Lv 8 · Fire Treant Minion Autumn 9% · Lv 6 · Fire Treant Tree Autumn 9% · Lv 7 · Fire | Ranged | 4 | Atk: +10 +1 per refine Range: +10 Dex: +3 | |
| Sniper Rifle A precision rifle built for deliberate kills, amplifying specialized shots that punish careless positioning. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire | Rifle | 2 | Atk: +30 +3 per refine Range: +12 Crit Damage: +10% DamageFarRange: +25% Sniper Shot Damage -50% Sniper Shot Cast Time: +2s Skill charges: -2 Sniper Shot Cooldown: -6s | |
| Snowbun Earmuffs These fluffy puffs might keep you warm, or attract snow spirits. Possibly both. | — | Face | 1 | Def: +2 +1 per refine Mdef: +1 per refine Hp: +10% | |
| Solar Pulse A blazing conduit of motion that converts momentum into raw destruction. Grants extreme speed and fluidity, bleeding vitality with every strike. | Turtle Champion 5% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water | Sword | 2 | Atk: +20 +2 per refine Matk: +20 +2 per refine Health on hit: -75 Healing Received: -50% Agi: +1 per refine Atk Spd: +5% per refine Move Spd: +1% per refine Chance to autocast Meteor when attacking: +5% | |
| Solar Relic A radiant emblem resembling the sun. Warm to the touch and brimming with divine energy. | Angel Mage 1% · Lv 90 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Healing: +10% Int: +5 | |
| Solar Spear A gleaming gold-tipped spear blessed by the sun. | Spear | 3 | Atk: +20 +2 per refine DefPierce: +15 Range: +1 Hp: +100 Hp Regen: +5% per refine Vit: +1 per refine | ||
| Soulbinder Chest A mantle adorned with bone clasps, its inner lining stitched with sigils that tether life to another. | Chest | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: +10% Mp: +10% Summon Hp: +30% | ||
| Soulbinder Legs Tattered wraps bound with faintly glowing chains, binding your stride to the strength of your servant. | Imp Devil 10% · Lv 105 · Fire Fire Mage 2% · Lv 99 · Fire Golem Fire 2% · Lv 99 · Fire Imp Demon 2% · Lv 97 · Fire Imp Mischief 2% · Lv 96 · Fire | Legwear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp Regen: +10% Mp Regen +10% Summon Atk: +10% Summon Matk: +10% | |
| Soulbinder Shoes Silent sandals that leave faint ash prints—said to be the footsteps of spirits walking alongside you. | Imp Devil 10% · Lv 105 · Fire Dragon Fire 2% · Lv 98 · Fire Dragon Inferno 2% · Lv 100 · Fire Dragon Spark 2% · Lv 97 · Fire Golem Fire 2% · Lv 99 · Fire | Shoes | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Move Spd: +10% Summon Atk Spd: +10% Summon Healing: +10% | |
| Speed Gauntlets Light, responsive gloves that flow with every sudden step or strike. | Spider Queen 30% · Lv 135 · Shadow Razor Robot 1% · Lv 126 · Fire Shell Robot 1% · Lv 126 · Fire Spiderling Robot 1% · Lv 128 · Shadow Spike Robot 1% · Lv 127 · Fire | Accessory | 0 | Def: +1 +1 per refine Agi: +1 per refine Atk Spd: +5% | |
| Speed Greaves Light greaves that reduce drag and encourage swift movement. | Turtle Champion 30% · Lv 140 · Earth Octopus King Purple 1% · Lv 133 · Water Solar Turtle 1% · Lv 131 · Fire | Legwear | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Hp Regen: +10% Mp Regen +10% Agi: +5 | |
| Speed Plate Streamlined and light, its plates move like flowing water, carrying the wearer swiftly through battle. | Goblin Warchief 30% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: +10% Mp: +10% Agi: +1 per refine Hp: +1% per refine | |
| Speed Shoes Lightweight shoes favored by those who rely on agility over armor. | Octopus Baby Purple 1% · Lv 122 · Water Octopus Purple 1% · Lv 124 · Water | Shoes | 1 | Def: +5 +1 per refine Mdef: +5 +1 per refine Move Spd: +10% Agi: +5 | |
| Spellthread Chest A flowing robe infused with arcane threads, pulsing gently with magical energy. | Hermit King 30% · Lv 40 · Water Sunflora Pixie 30% · Lv 40 · Holy Butterfly Pixie 6% · Lv 34 · Holy Fungi 6% · Lv 34 · Water Glow Wisp Blue 6% · Lv 33 · Water Glow Wisp Yellow 6% · Lv 33 · Fire Moth Luna 6% · Lv 31 · Holy Posy 6% · Lv 31 · Water Toadstool 6% · Lv 35 · Water | Chest | 1 | Def: +5 +1 per refine Mdef: +20 +1 per refine Hp: Mp: +20% Matk: +10 | |
| Spellthread Legs Light and comfy leggings stitched with runes, perfect for long study sessions or spellcasting marathons. | Hermit King 30% · Lv 40 · Water Sunflora Pixie 30% · Lv 40 · Holy Flora 6% · Lv 33 · Water Moth Celestial 6% · Lv 35 · Holy Moth Moon 6% · Lv 33 · Holy Petal 6% · Lv 35 · Water Shell 6% · Lv 32 · Water Sun Blossom 6% · Lv 32 · Holy | Legwear | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Hp Regen: Mp Regen +20% Healing: +10% | |
| Spellthread Shoes Slippers soft as clouds, keeping your steps swift and your mind sharp. | Hermit King 30% · Lv 40 · Water Sunflora Pixie 30% · Lv 40 · Holy Butterfly Fairy 6% · Lv 32 · Holy Mushroom 6% · Lv 32 · Water Petal 6% · Lv 35 · Water Spike 6% · Lv 34 · Water Sunflower Fairy 6% · Lv 34 · Holy | Shoes | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Move Spd: +10% Cast Spd: +10% | |
| Spiked Club A blunt weapon with crude iron spikes jutting from its surface. | Goblin King 15% · Lv 65 · Earth Goblin Giant Mage 3% · Lv 59 · Earth Goblin Minion 3% · Lv 56 · Earth Goblin Trooper Assassin 3% · Lv 57 · Earth | Mace | 3 | Atk: +20 +2 per refine Matk: +10 +1 per refine Matk per Str: +1 Chance to autocast Stun Attack when attacking: +3% per refine | |
| Spikesteel Helm A brutal helm forged from jagged iron. Its cruel grin strikes fear before the first blow. | — | Headgear | 1 | Def: +10 +1 per refine Mdef: +1 per refine Reflect Damage: +5% +2% per refine | |
| Spineshard A jagged sword lined with cruel spikes. Forged for intimidation as much as bloodshed. | Spider Queen 5% · Lv 135 · Shadow Delivery Robot 1% · Lv 129 · Neutral Gripper Robot 1% · Lv 130 · Neutral Shell Robot 1% · Lv 126 · Fire Spiderling Robot 1% · Lv 128 · Shadow | Sword | 1 | Atk: +45 +4.5 per refine Block: +10% Double Attack: +200% Chain: +6 Atk Spd: -30% Mp: -90% | |
| Spirit Familiar A spectral bird bound to a crystal shard. It circles its master, warding off danger. | Fish Man Pink 1% · Lv 123 · Fire Fish Pink 1% · Lv 121 · Fire Merman Blue 1% · Lv 124 · Water Octopus Baby Orange 1% · Lv 122 · Water Octopus Purple 1% · Lv 124 · Water | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Corpse Barrier Level: +2 Mp Regen +25% | |
| Spooky Spell Hat A crooked cap adorned with cursed trinkets. Rumored to enhance volatile magics. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Damage vs Undead Enemies: +10% Damage vs Poison Enemies: +10% Damage vs Shadow Enemies: +10% Damage vs Holy Enemies: +10% | |
| Springram Horns Carved from ram ivory and adorned with blossoms, they symbolize renewal and resilience. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Healing: +10% Healing Received: +10% | |
| Staff of Eternis A staff crowned with spectral wings, humming with every element at once. Each incantation flows faster than thought. | Cosmic Entity 30% · Lv 135 · Holy Stormcoil 1% · Lv 127 · Wind | Staff | 1 | Atk: +20 +2 per refine Matk: +40 +4 per refine Cast Spd: +15% Matk: +1% per refine Damage Magic: +1% per refine Cast Spd: +1% per refine Max mp recovered per second: +1% | |
| Star A gleaming gold star. It catches the light, and your target. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Wind Damage: +5% Wind Resistance +5% | ||
| Starbound Hat Worn by magicians who study the skies, this hat channels starlight through its enchanted buckle. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Damage Magic: +10% | |
| Stiletto Needle-thin and wickedly sharp, this dagger excels at piercing weak spots and slipping past defenses unseen. | Cactus King 30% · Lv 35 · Earth Cacti 6% · Lv 26 · Earth Cactus 6% · Lv 28 · Earth Plant Chewer 6% · Lv 30 · Neutral | Dagger | 3 | Atk: +20 +2 per refine Double Attack: +50% Hit: +5 per refine Flee: +5 per refine Agi: +1 per refine AtkSpdLimit: +1 | |
| Stoneguard Forged in the caverns beneath ancient forests, this weighty chestpiece is said to borrow its endurance from the roots of the world itself. A favorite among front-liners who refuse to budge. | Chest | 1 | Def: +25 +1 per refine Mdef: +5 +1 per refine Hp: +15% Mp: +5% Vit: +5 | ||
| Stonepoint Spear A short spear tipped with sharp stone. Lightweight and easy to wield. | Spear | 3 | Atk: +25 +2.5 per refine DefPierce: +15 Range: +1 Block: +1% per refine Def: +1% per refine Vit: +1 per refine Grants Lv.5 Counter Stance | ||
| Stormburst Crossbow A heavy crossbow engineered to unleash a rain of bolts. Its mechanism sacrifices precision for a devastating spread that blankets the battlefield. | Death 1% · Lv 102 · Shadow Direwolf 1% · Lv 110 · Undead Eyeball Creep Green 1% · Lv 107 · Undead Skeleton Mage 1% · Lv 104 · Undead | Ranged | 2 | Atk: +20 +2 per refine Range: +10 Arrow Shower Damage +25% Arrow Shower Cooldown: -2s | |
| Stormcall Kunai Each strike crackles with unstable energy, chaining lightning between nearby foes in a sudden storm. | FIsh Blue 1% · Lv 121 · Water Fish Man Blue 1% · Lv 123 · Water Merman Yellow 1% · Lv 125 · Wind Octopus Baby Blue 1% · Lv 122 · Water Octopus Orange 1% · Lv 123 · Water Shark 1% · Lv 124 · Water | Dagger | 2 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Range: +5 Chain: +1 Chance to autocast Chain Lightning when attacking: +2% per refine | |
| Stormcaller Totem A spiraling charm bound in metal and jade, crackling faintly with static. Said to channel the whispers of tempests. | Ice Mage 1% · Lv 75 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Cast Spd: +10% Dex: +5 | |
| Stormfeather Kunai Crackling with stormfire, these blades resonate with the call of the phoenix, amplifying your Lightning Release with fierce precision. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire | Dagger | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Double Attack: +50% Range: +5 Chain: +1 Lightning Release Damage +15% +2% per refine Flash Step Damage +15% +2% per refine Flash Step Cooldown: -1s | |
| Stormpiercer Electrified tip and perfect balance let you hurl lightning-fast jabs and even fling the spear to cleave distant foes. | Spear | 2 | Atk: +25 +2.5 per refine Matk: +25 +2.5 per refine DefPierce: +15 Range: +1 Weapon Throw Damage +15% Weapon Throw Cooldown: -3s Weapon Throw: Remove Knockback Weapon Throw: Remove Status | ||
| Stormplate Chest A heavy breastplate lined with insulating alloys. It stores ambient mana within its frame, boosting reserves while dampening incoming magic. | Worm Creep 15% · Lv 95 · Poison Blossom 3% · Lv 90 · Poison Bud 3% · Lv 86 · Poison Worm Rot 3% · Lv 88 · Poison | Chest | 1 | Def: +15 +1 per refine Mdef: +15 +1 per refine Hp: Mp: +20% Mp: +10 per refine Mp: +20% Damage From Magic: -10% | |
| Stormplate Legs Thick greaves reinforced with storm-tempered plating. They bolster mana flow and help diffuse electrical and arcane impacts. | Legwear | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Hp Regen: Mp Regen +20% Mp: +5 per refine Mp: +10% Damage From Magic: -5% | ||
| Stormplate Shoes Solid, blue-trimmed boots crafted from shock-resistant metal. They channel mana through the soles, improving reserves and softening magical blows. | Shoes | 1 | Def: +7 +1 per refine Mdef: +7 +1 per refine Move Spd: +10% Mp: +5 per refine Mp: +10% Damage From Magic: -5% | ||
| Sun Emblem A radiant sigil forged in ancient brass, symbolizing divine judgment and unwavering resolve. | Sunflora Pixie 15% · Lv 40 · Holy Glow Wisp Yellow 3% · Lv 33 · Fire Moth Luna 3% · Lv 31 · Holy Sunflower Fairy 3% · Lv 34 · Holy | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Hp: +1% per refine Chance to autocast Heal when hit: +3% per refine | |
| Sun Lion Crest A golden shield adorned with a regal lion motif. Inspires bravery and glows faintly when danger is near. | Shield | 1 | Def: +20 +1 per refine Mdef: +10 +1 per refine Block: +30% Vit: +3 Hp Regen: +50% | ||
| Sunbound Mitts Bright yellow mitts infused with radiant dyes. Soft, warm, and uplifting to wear. | Imp Devil 5% · Lv 105 · Fire Dragon Fire 1% · Lv 98 · Fire Dragon Spark 1% · Lv 97 · Fire Elder Wisp Yellow 1% · Lv 99 · Fire Fire 1% · Lv 96 · Fire Shadow 1% · Lv 100 · Shadow | Accessory | 1 | Def: +1 +1 per refine Sacred Aegis Level: +2 Sacred Aegis Cast Time: -1s Sacred Aegis Area: +3 | |
| Sunflare A blazing shortblade radiating intense heat. | Imp Devil 30% · Lv 105 · Fire Dragon Inferno 1% · Lv 100 · Fire | Sword | 3 | Atk: +20 +2 per refine Matk: +20 +2 per refine Block: +10% Damage vs Earth Enemies: +10% +1% per refine Resist vs Earth: +10% +1% per refine | |
| Sunflower Clip A cheerful yellow bloom that seems to carry the warmth of a summer morning. Often worn by carefree travelers and village healers alike. | Hare 30% · Lv 10 · Neutral Bunny 6% · Lv 3 · Neutral Egg 6% · Lv 5 · Neutral Treant Forest Evergreen 6% · Lv 9 · Earth Treant Minion Evergreen 6% · Lv 6 · Earth Treant Tree Evergreen 6% · Lv 8 · Earth | Accessory | 1 | Def: +1 +1 per refine Hp Regen: +5 Hp Regen: +25% | |
| Swampy Hat A suspiciously soft cap with curious green feelers. Best worn away from civilized company. | Dragonfly Arrow 0.3% · Lv 36 · Wind Dragonfly Darner 0.3% · Lv 38 · Wind Housefly Icky 0.3% · Lv 37 · Poison Housefly Nom 0.3% · Lv 39 · Poison Mosquito Bug 0.3% · Lv 38 · Wind Mosquito Pester 0.3% · Lv 40 · Wind | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Grants Lv.2 Gunk Shot Chance to autocast Gunk Shot when attacking: +3% per refine | |
| Sword A standard-issue sword with a rugged finish. Reliable, sturdy, and easy to wield—perfect for those just beginning their journey. | Sword | 4 | Atk: +15 +1.5 per refine Block: +10% | ||
| Tempest Staff A staff swirling with trapped winds and thunder. Each cast unleashes a storm's wrath, swift, unrelenting, and untamed. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warcrusher 1% · Lv 120 · Earth | Staff | 2 | Atk: +5 +0.5 per refine Matk: +30 +3 per refine Cast Spd: +15% Tempest Damage +15% +2% per refine Tempest Cooldown: -3s Chain Lightning Damage +15% +2% per refine Chain Lightning: Remove Knockback | |
| Thief Mask Faintly cursed, this mask sometimes shifts when you aren't looking. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Atk Spd: +5% | |
| Thundercoil A reinforced shotgun engineered for sustained pressure. Automatically unleashes suppressive fire, weakening enemies caught too close. | Spider Queen 5% · Lv 135 · Shadow Delivery Robot 1% · Lv 129 · Neutral Gripper Robot 1% · Lv 130 · Neutral Shell Robot 1% · Lv 126 · Fire Spiderling Robot 1% · Lv 128 · Shadow | Shotgun | 3 | Atk: +35 +3.5 per refine Range: +3 Splash: +2 Deals increased damage at close range: +50% Atk Spd: +3% per refine Chance to autocast Suppressive Shot when attacking: +3% per refine | |
| Tinker Goggles Bulky goggles used by tinkerers to inspect tiny runes and schematics. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hit: +20 | |
| Tinker Mask A curious contraption shielding the eyes from blinding light while keeping vision clear in the depths. | — | Face | 0 | Def: +1 +1 per refine Mdef: +1 +1 per refine Immune to Blind: +50% Immune to Burning: +50% | |
| Tomahawk A brutal twin-blade axe forged from heavy scrap. No elegance, just carnage. | Shark Baby 3% · Lv 62 · Water Shark Pirate 3% · Lv 65 · Water | Axe | 2 | Atk: +20 +2 per refine Crit Damage: +10% Range: +5 Chain: +1 Grants Lv.2 Axe Throw Chance to autocast Axe Throw when attacking: +2% per refine | |
| Tome A simple leather-bound book inscribed with common prayers. While plain in form, it channels the user's focus into gentle support magic. | Werewolf 30% · Lv 30 · Shadow Eyeball Bat Blue 6% · Lv 21 · Undead Eyeball Bat Red 6% · Lv 23 · Undead Wolf 6% · Lv 25 · Shadow | Book | 4 | Atk: +10 +1 per refine Matk: +10 +1 per refine Status Duration: +25% Skill Splash: +3 | |
| Tome of the First Hymn A weathered scripture said to contain the very first prayer sung to the heavens. | Zombie Goblin Lord 15% · Lv 60 · Undead Zombie Goblin Soldier 3% · Lv 53 · Undead | Book | 3 | Atk: +10 +1 per refine Matk: +20 +2 per refine Status Duration: +25% Skill Splash: +3 Healing: +10% +1% per refine Cast Spd: +10% +1% per refine | |
| Top Hat A crisp, navy-blue topper with a scarlet band. Worn by those who command attention. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Atk Spd: +1% per refine Matk: +1% per refine | |
| Totem Banner A tribal totem bound with cloth and charms. Radiates protective ancestral energy. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warblade 1% · Lv 118 · Fire Goblin Warcrusher 1% · Lv 120 · Earth Goblin Warlock 1% · Lv 116 · Shadow | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mighty Roar Level: +2 Furious Shout Level: +2 Blood Howl Level: +2 Fearsome Cry Level: +2 | |
| Totem Mask A tribal mask imbued with primal energy. Wearing it awakens your inner beast. | Snake Naga 30% · Lv 50 · Poison Snake 1% · Lv 47 · Poison | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Double Attack: +5% per refine | |
| Treasure Box A mini loot chest worn by risk-takers. May or may not be trapped. | Zombie Goblin Lord 10% · Lv 60 · Undead Zombie Goblin Soldier 2% · Lv 53 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Luk: +7 Crit: +7 | |
| Trident of Tides A spear said to command not just the sea, but the flow of time itself. Each thrust cuts faster than the current, striking before the wave can break. | Cosmic Entity 30% · Lv 135 · Holy Ashrend 1% · Lv 130 · Fire | Spear | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine DefPierce: +15 Range: +1 Atk: +1% per refine Damage Melee: +1% per refine Cooldown Recovery: +5% per refine Atk Spd: +3% per refine | |
| Triple Barrel Revolver A reinforced revolver fitted with multiple barrels, unleashing bursts of panic-inducing fire at close range. | Fish Man Pink 1% · Lv 123 · Fire Fish Pink 1% · Lv 121 · Fire Merman Blue 1% · Lv 124 · Water Octopus Baby Orange 1% · Lv 122 · Water Octopus Purple 1% · Lv 124 · Water | Pistol | 3 | Atk: +20 +2 per refine Range: +6 Double Attack: +50% Panic Burst Damage +15% +2% per refine Panic Burst Area: +2 Panic Burst Mana Cost: +20% | |
| Turtle Shell A reinforced turtle shell worn proudly. Slow, steady, and strong. | Turtle Baby 2% · Lv 61 · Water Turtle Red 2% · Lv 64 · Water | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Def: +10 Mdef: +10 | |
| Twinblade Twin edges bound in one rhythm, striking fast and true. Those who wield it dance on the knife's edge of night. | Dragonfly Darner 3% · Lv 38 · Wind Housefly Icky 3% · Lv 37 · Poison | Twinblade | 4 | Atk: +20 +2 per refine Total Critical Rate: +25% Str: +3 | |
| Umbral Blade A forbidden conduit that binds opposing forces within the same edge. | Sword | 4 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Block: +10% Grants Lv.1 Enchant Poison Grants Lv.1 ? Grants Lv.1 ? Grants Lv.1 ? | ||
| Valiant Crown A traditional helm worn by champions of old. The gold trim signifies honor and command. | — | Headgear | 1 | Def: +3 +1 per refine Mdef: +3 +1 per refine Wind Damage: +10% +1% per refine | |
| Ventilator Mask Advanced filtration mask used by alchemists and rogue engineers. Improves resistance to toxins. | — | Face | 0 | Def: +1 +1 per refine Mdef: +1 +1 per refine Immune to Poison: +50% Immune to Silence: +50% | |
| Verdant Antlers Moss-covered antlers said to sprout from spirits of the deep woods. They hum softly when the wind passes. | — | Face | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp Regen: +25% Hp: +50 Hp Regen: +5 | |
| Verdant Core A gnarled staff binding nature's raw essence. | Sunflora Pixie 15% · Lv 40 · Holy Butterfly Fairy 3% · Lv 32 · Holy Moth Celestial 3% · Lv 35 · Holy Moth Luna 3% · Lv 31 · Holy Sunflower Fairy 3% · Lv 34 · Holy | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Earth Damage: +2% per refine Healing: +2% per refine | |
| Verdant Striders Woven from living vines and supple bark, these leggings move with the rhythm of the forest. Each step stirs unseen currents, quickening the body as if the wild itself urges you onward. | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Move Spd: +10% Atk Spd: +10% Grants Lv.1 Haste | ||
| Violet Arc An overloaded plasma edge that tears energy directly from its wielder. Massively amplifies physical damage and critical force, but leaves the body fragile and exposed. | Turtle Champion 5% · Lv 140 · Earth Octopus King Orange 1% · Lv 133 · Water Storm Turtle 1% · Lv 135 · Wind | Sword | 2 | Atk: +30 +3 per refine Matk: +10 +1 per refine Hp: -75% Block: -50% Str: +1 per refine Atk: +3% per refine Crit Damage: +3% per refine Chance to autocast Black Blade when attacking: +5% | |
| Void Urn A sealed vessel marked with forbidden runes. Whispers echo from within. | Queen Worm 1% · Lv 80 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Status Damage: +25% | |
| Voidthreads Dark strands stitched from forgotten silk, adapted for those who balance power, grace, and grit. | Cinderspike 3% · Lv 92 · Fire Stormstinger 3% · Lv 94 · Wind | Legwear | 1 | Def: +1 per refine Mdef: +1 per refine Flee: Move Spd: Hp: Mp: Hp Regen: Mp Regen Hp: +1% per refine Mp: +1% per refine Atk: +1 per refine Matk: +1 per refine Atk Spd: +1% per refine | |
| War Axe Forged in dark rites, this crescent hefts like a falling star. Each arc rends bone with merciless force. | Scorpion King 30% · Lv 35 · Fire Mole Rat King 6% · Lv 30 · Earth Scorpion 6% · Lv 28 · Fire Scorpling 6% · Lv 26 · Fire | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Bash Damage +25% Bash Area: +2 Bash Mana Cost: -20% | |
| War Banner A battle-worn flag bearing beast claw marks. | Goblin King 10% · Lv 65 · Earth Goblin Giant Devil 2% · Lv 60 · Earth Goblin Giant Mage 2% · Lv 59 · Earth Goblin Minion 2% · Lv 56 · Earth Goblin Trooper 2% · Lv 58 · Earth | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Damage Melee: +5% | |
| Warborn Aegis A relic shield infused with rage and duty, carried by fallen champions. | Death Mage 5% · Lv 120 · Shadow Cyclops Bat 1% · Lv 101 · Undead Cyclops Bat Wizard 1% · Lv 103 · Undead Eyeball Creep Blue 1% · Lv 106 · Undead Eyeball Creep Red 1% · Lv 109 · Undead Eyeball Mage Blue 1% · Lv 113 · Undead Eyeball Mage Red 1% · Lv 115 · Undead Nightmare 1% · Lv 111 · Shadow Skeleton Giant 1% · Lv 105 · Undead | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Block: +5% | |
| Warlord Emblem Shield A broad iron shield engraved with a sharp emblem. Designed to intimidate and absorb punishment. | Goblin Warchief 5% · Lv 125 · Wind Goblin Warlock 1% · Lv 116 · Shadow | Shield | 1 | Def: +20 +1 per refine Block: +30% Immune to Knockback Def: +5 per refine | |
| Wasteland Cleaver Scarred by ruin, this cleaver spins a tornado of rust and ruin, its vortex strike carves spirals through armor. | Zombie Goblin Lord 15% · Lv 60 · Undead Zombie Goblin Giant 3% · Lv 55 · Undead Zombie Goblin Minion 3% · Lv 51 · Undead | Axe | 3 | Atk: +30 +3 per refine Crit Damage: +10% Vortex Slash Damage +100% Vortex Slash Cooldown: +2s | |
| Weaver Chest A tunic lined with shimmering threads and hidden pockets, woven by artisans who channel the latent power of enchanted cards. Perfect for those who collect, combine, or crack them open. | Ice Mage 15% · Lv 75 · Water Cyclops 3% · Lv 68 · Neutral Cyclops Minion 3% · Lv 67 · Neutral Elder Wisp Blue 3% · Lv 69 · Water Ice 3% · Lv 66 · Water | Chest | 2 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp: +10% Mp: +10% | |
| Weaver Legs These layered wraps are reinforced with rune-stitched seams and subtle card slots, favored by Weavers who walk the fine line between creation and disassembly. | Ice Mage 15% · Lv 75 · Water Dragon Blizzard 3% · Lv 70 · Water Golem Ice 3% · Lv 69 · Water Icicle 3% · Lv 68 · Water Snow Bomb 3% · Lv 66 · Water | Legwear | 2 | Def: +1 +1 per refine Mdef: +1 +1 per refine Hp Regen: +10% Mp Regen +10% | |
| Weaver Shoes Soft-soled and rune-etched, these shoes hum faintly with stored enchantments. Those who tread in them leave behind no trace, except the lingering echo of shuffled fate. | Ice Mage 15% · Lv 75 · Water Cyclops Giant 3% · Lv 70 · Neutral Dragon Ice 3% · Lv 68 · Water Dragon Water 3% · Lv 67 · Water Golem Ice 3% · Lv 69 · Water | Shoes | 2 | Def: +1 +1 per refine Mdef: +1 +1 per refine Move Spd: +10% | |
| Whale Backpack A playful aquatic-themed backpack resembling a whale, complete with a broad fin and water-spout nozzle. It hums with oceanic energy. | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Water Damage: +5% Water Resistance +5% | ||
| Whisper of Thorns A finely balanced pistol coated in venomous intent. Each shot carries a quiet sting that lingers long after impact. | Bogbloom 1% · Lv 129 · Poison | Pistol | 1 | Atk: +30 +3 per refine Matk: +30 +3 per refine Range: +6 Double Attack: +50% Atk: +1% per refine Damage Ranged: +1% per refine Atk Spd: +3% per refine Grants Lv.1 Venom Coating | |
| White Bishop's Hood Worn by healers in the Grand Chapel. It radiates a serene aura. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Holy Damage: +10% +1% per refine | |
| Wilderness Pack A heavy-duty hiker's load, complete with bedroll and grit. | Sunflora Pixie 10% · Lv 40 · Holy Moth Celestial 2% · Lv 35 · Holy Moth Moon 2% · Lv 33 · Holy Sun Blossom 2% · Lv 32 · Holy | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Mp: -10% Weight Limit: +1000 | |
| Wildroot Veil Carved from enchanted bark, this tribal mask connects its wearer to ancient woodland spirits. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Healing: +15% | |
| Willow Staff A simple staff carved from willow. Light and flexible, it supports steady spellcasting while remaining easy to swing. | Sunflora Pixie 15% · Lv 40 · Holy Butterfly Pixie 3% · Lv 34 · Holy Moth Moon 3% · Lv 33 · Holy Sun Blossom 3% · Lv 32 · Holy | Staff | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Cast Spd: +15% Int: +1 per refine Str: +1 per refine Atk Spd: +3% per refine AtkSpdLimit: +1 | |
| Windroot A branch wrapped around glowing crystal, channeling unseen currents. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Cast Spd: +3% per refine | ||
| Windstrider Chest A light vest woven from enchanted leather, built to let every movement feel swift and precise. | Cactus King 45% · Lv 35 · Earth Cat Bolt 45% · Lv 30 · Wind Scorpion King 45% · Lv 35 · Fire Cacti 9% · Lv 26 · Earth Cat Lightning 9% · Lv 24 · Wind Dog Bowwow 9% · Lv 29 · Fire Golem Earth 9% · Lv 29 · Earth Scorpling 9% · Lv 26 · Fire Whirlwind 9% · Lv 21 · Wind | Chest | 1 | Def: +10 +1 per refine Mdef: +5 +1 per refine Flee: +10 Hp: +10% Mp: +10% Damage Ranged: +5% | |
| Windstrider Legs Flexible leggings that never snag, perfect for running, rolling, and loosing arrows on the move. | Cactus King 45% · Lv 35 · Earth Cat Bolt 45% · Lv 30 · Wind Scorpion King 45% · Lv 35 · Fire Glow Wisp Purple 9% · Lv 22 · Wind Mole Rat 9% · Lv 27 · Earth Mole Rat King 9% · Lv 30 · Earth Plant Chewer 9% · Lv 30 · Neutral Spore 9% · Lv 27 · Neutral Wind Mage 9% · Lv 25 · Wind | Legwear | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Hp Regen: +10% Mp Regen +10% Dex: +5 | |
| Windstrider Shoes Feather-light boots that make each step nearly silent, as if the wind itself carries you forward. | Cactus King 45% · Lv 35 · Earth Cat Bolt 45% · Lv 30 · Wind Scorpion King 45% · Lv 35 · Fire Cactus 9% · Lv 28 · Earth Scorpion 9% · Lv 28 · Fire Wind 9% · Lv 23 · Wind Wind Mage 9% · Lv 25 · Wind | Shoes | 1 | Def: +5 +1 per refine Mdef: +2 +1 per refine Flee: +5 Move Spd: +10% Atk Spd: +5% | |
| Winged Helm The winged helm of the Goblin Warchief, battered yet imposing. Its crest of iron wings proclaims dominance, a symbol of victory reforged in countless battles. | — | Headgear | 1 | Def: +5 +1 per refine Mdef: +1 +1 per refine Str: +1 per refine Crit: +1 per refine Move Spd: +1% per refine Atk Spd: +1% per refine | |
| Wings of Valor Symbolic wings representing a hero's deeds. They shimmer faintly with pride. | Angel Mage 30% · Lv 90 · Holy Dragon Darkness 1% · Lv 84 · Shadow | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Move Spd: +10% All Stats: +1 | |
| Witch's Whisk An old straw broom repurposed into a magic wand. Often used by witches, pranksters, and those who prefer flair with their firepower. | Snake Naga 15% · Lv 50 · Poison Bat 3% · Lv 41 · Poison Lurker 3% · Lv 43 · Shadow Spider Toxin 3% · Lv 44 · Poison | Staff | 3 | Atk: +15 +1.5 per refine Matk: +15 +1.5 per refine Cast Spd: +15% Int: +1 per refine Perfect Dodge Move Spd: +15% | |
| Witchsteps Embroidered with arcane thread and tipped with hexed soles, these boots hum faintly as spells course through your veins. One step, one thought, one cast. | Bumble 9% · Lv 17 · Wind Flower Pot Monster 9% · Lv 25 · Earth Sprout 9% · Lv 20 · Earth Wisp Purple 9% · Lv 22 · Wind | Shoes | 1 | Def: +2 +1 per refine Mdef: +10 +1 per refine Move Spd: +10% Cast Spd: +15% | |
| Wizardry Hat A classic pointed hat favored by archmages. Its gem core amplifies arcane channels. | — | Headgear | 1 | Def: +1 +1 per refine Mdef: +5 +1 per refine Cast Spd: +30% | |
| Wolfcrest Shield A stout shield bearing the emblem of a wolf. Symbol of loyalty and ferocity in battle. | Goblin King 1% · Lv 65 · Earth | Utility | 1 | Def: +1 +1 per refine Mdef: +1 +1 per refine Block: +5% Vit: +5 | |
| Wooden Guard An improvised shield made from broken wood and nailed crossbeams. Held together by hope. | Shield | 1 | Def: +10 +1 per refine Block: +30% | ||
| Wraith of Dawn The first light never reaches where its bolts have flown. | Cosmic Entity 30% · Lv 135 · Holy Bogbloom 1% · Lv 129 · Poison | Ranged | 1 | Atk: +40 +4 per refine Matk: +20 +2 per refine Range: +10 Atk: +1% per refine Damage Ranged: +1% per refine Atk Spd: +3% per refine Move Spd: +1% per refine | |
| Wraithlight An eerie skull wand burning with spectral fire. Said to whisper the names of the dead. | Cyclops Bat 1% · Lv 101 · Undead Direwolf 1% · Lv 110 · Undead Eyeball Creep Blue 1% · Lv 106 · Undead Skeleton Mage 1% · Lv 104 · Undead | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Shadow Damage: +2% per refine | |
| Zephyr Cross A balanced shield etched with directional sigils. It breaks rushing winds and redirects force, leaving only stillness in its wake. | Queen Worm 10% · Lv 80 · Undead Dragonfly Swift 2% · Lv 73 · Wind | Shield | 1 | Def: +10 +1 per refine Mdef: +10 +1 per refine Block: +30% Wind Resistance +3% per refine | |
| Zephyrlight A radiant wand crowned with a golden crystal that glows like the midday sun. | Staff | 3 | Atk: +5 +0.5 per refine Matk: +25 +2.5 per refine Cast Spd: +15% Wind Damage: +2% per refine |